Shaun Hamill
Name: | Shaun Hamill |
---|---|
City: | Bradford |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Pass and move circuit
Ball starts on outside passes to player on inside who immediately passes back to outside.
All players follow pass so outside players goes in to middle,middle player goes to back of outside.
Progressions
Must leave to left or right (makes them think)
1 touch
2 touch
Left foot only
Right foot only
Multi touch
receiver in middle does turn
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Pass and Follow.
Looks a lot more complicated than it is
Massive range of different passing techniques but depending upon standard will depend upon number of touches allowed
Coaching points
Weight of pass
Direction of pass
First touch
Body Shape
Speed of movement
Communication
Awareness - Passing as a players is running in front of you?
Progression
2 balls, 3 balls and is it even possible to do 4?
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Passing Game - 10 min high intensity
Set up
Depending upon ability of player will dictate the size of the square, better they are the smaller the square.
Idea is to keep the ball.
Ball starts on the outside and the object is to get the ball from one side to the other
Coaching points
Receiving
Facing
Side on
Back to Passer
Passing - Full range of
Creativity
movement on and off the ball
awareness.
Body shape
Strength / shielding
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Defending as a unit 20 min
Set up.
1 large goal for attacking team to score in
2 small target goals to represent midfield wingers
Object of game is to represent a deep defencive line, something that might be used against a very fast offencive/counter attacking team.
Coaching points
Defensive shape
When to press and when to drop
Defending when outnumbers
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG (20/30mins)
will always ffinish a session with a game
Conditions can be placed upon the game regarding the topic of the session. I.e Passing in this scenario. (must score after 3 passes, must score from a scoop pass etc)
In this session players will be locked in to their zone to allow small zonal battles.
Progression 1 CDM can enter defending zone CAM can enter attacking zone
Progression 2 midfielders can go anywhere (be mindfull of leaving no cover)
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Animation Controls (PCs, Macs, Laptops):
Play animation
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Repeat (toggle)
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Back/Forward: Drag timeline button
DEFENDING PRINCIPALS
KEY COACHING POINTS:
5 Defendsive principals
Delay - is the defense’s ability to slow down an offense to disrupt the pace and/or numerical advantage of an attack.
Depth - Depth is a defense’s placement on the field -- too deep and there is too much space for an offense to hold the ball in front of them, too shallow and there is too much space for an offense to get behind.
Balance - refers to a defense’s strength all over the field, not just those directly defending the ball.
Concentration - is a defense’s focus, which is critical to avoid simple mistakes like miskicks that can give opponents undeserved opportunities.
Composure/discipline/patience - is an intangible that an entire team must possess to maintain defensive shape and the other four principles even while under constant pressure.