Football/Soccer Session (Beginner): CDP Match/ Games variations

Profile Summary

Dean MIller
Name: Dean MIller
City: London
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1


Football/Soccer Session Plan Drill (Colour): Pique Game

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Football/Soccer Session Plan Drill (Colour): Pique Game
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Pique Game

Match play 

Game set up with 2 teams as normal. 

Before the game both teams get to select a card, (spin the wheel) 

5 cards system that can be used during the game

Cards

  • power play card  1min (each goal scored within this minute equal 2)
  • instant penalty    (spot kick/american style 5 sec 1v1 against the GK)
  • remove a player    1min (can remove opposition player from the field for time limit).
  • rub/steel a card (team holding this card can use it to rub the opponents card at any stage in the game as long as it hasn't been used)
  • joker card     (Can be used to act as any of the cards)

Teams can activate their cards at any moment within the game. With the instant penalty card being activated, play will be stopped straight away and the penalty to be taken. 

Variations

Type of penalty taken

length of time cards can be used for

How many cards a team can select each game 

Tournament format - cards issued at start so only one use per round



Football/Soccer Session Plan Drill (Colour): Pique Gamification

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Football/Soccer Session Plan Drill (Colour): Pique Gamification
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Pique Gamification

Match play 

Game set up with 2 teams as normal. 

Before the game both teams get to select a card, (spin the wheel) 

5 cards system that can be used during the game

Cards

  • power play card  1 or 2 min (each goal scored within this minute equal 2)
  • instant penalty    (spot kick/american style 5 sec 1v1 against the GK)
  • remove a player    1min (can remove opposition player from the field for time limit).
  • rub/steel a card (team holding this card can use it to rub the opponents card at any stage in the game as long as it hasn't been used)
  • joker card     (Can be used to act as any of the cards)

Teams can activate their cards at any moment within the game. With the instant penalty card being activated, play will be stopped straight away and the penalty to be taken. 

Variations

Type of penalty taken

length of time cards can be used for

How many cards a team can select each game 

Tournament format - cards issued at start so only one use per round

Levels Bonus 

10 Goals activate - Power play 2mins goals bonus 

 Goals 

Second spin wheel 

2v1 Play bonus

Instant Pen 


Football/Soccer Session Plan Drill (Colour): 3 pitch

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Football/Soccer Session Plan Drill (Colour): 3 pitch
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3 pitch

Set Up

  • x2 Teams 
  • 3 Pitches 
  • x3 small sided games 
  • Games run across central timing.

Teams split players across the 3 pitches, each pitch must have at least 1 player.

The game will not only create sided skilled games but also allow overloads to naturally take place at stages. 

Teams to decide tactically how they split into smaller numbers to play across pitches. 

(Coaches ask team rep to come in and tell them who and numbers on which pitch team by team so that teams can't change their decisions when walking onto the pitch)

Depending pitch side 5v5, 6v6, 7v7 max 


Football/Soccer Session Plan Drill (Colour): 3 pitch match

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Football/Soccer Session Plan Drill (Colour): 3 pitch match
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3 pitch match

Set Up

  • 6 Goals 
  • x2 Teams 
  • Pitch split into 3 zones (wide areas & central)

  • Teams split players across the 3 areas of the pitch, each area must have at least 1 player from each team in it. (If at least 1 player isn't in the zone then the possession is given to the opposition. 

Variation

  • each area must have at least 1 player from each team in it while in possession of the ball.

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