Graham Thompson
Name: | Graham Thompson |
---|---|
City: | Mission |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: As players arrive they begin to play in games. If there is one play, that individual can play against a coach or their parent. As more players arrive add them to the game. If the game gets to big you can play another game in that field or a separate field.
Objective: Players to be engaged as soon as they arrive. Players to be given freedom to play how they want.
Competition: Players can play against their peers or against a parent or coach. Games should not be bigger than 3V3.
Regression: If a player is not engaged encourage them to play 1V1 against a coach or a parent.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Coaches tag players. Players who are tagged become frozen and stand with their feet apart. A teammate must crawl between their legs to unfreeze them. Round ends after seconds or if everyone is frozen. Rotate the freezer after each round.
Objective: Fluid and quick movement.
Competition: Can the freezers freeze all the players.
Progression: Players dribble a ball around. Players become frozen when a freezer touches the ball with their foot. When frozen pick up the ball and stand with feet apart. A player can unfreeze their teammate by dribbling a ball between their feet.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Coaches are the sleeping bears in front of their food (balls) / home (goal). The players are wolves and they sneak past the bear to steal their food.
1) Wolves sneak past the bear and collect one food
2) Dribble the ball back their home
3) Bear wakes up and chases the wolves, any wolves tagged become bears in the next round
4) Coaches can reset the balls
5) Repeat the game until all wolves have been caught
Objective: Players dribble the ball with close control and guide the ball to the net.
Competition: Players want to be the last remaining wolf.
Regression: Instead of dribbling start with the players picking up the ball with their hands and running it back to their net.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Players must dribble through the asteroid belt in the middle of the field before scoring on the opposition. Play for 90 seconds then add up the scores.
1) Dribble through the asteroid belt
2) Score in opposition goal
3) Run back and get a goal from own net
4) repeat steps 1-3 until the time runs out
Objective: Players dribble the ball with close control and guide the ball to the net.
Competition: Players want their team to score the put the most balls in the opposition goal.
Regression: Take out some of the asteroids to make it easier to dribble to the goal.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: A ball per player in the goal. Players must take out soccer balls from their goal and get them into the opposition goal. Play 90 second rounds. Coaches and parents should provide opposition for the players.
Objective: Players dribble the ball with close control and guide it to the net.
Competition: Which team can get the most ball into the opposition net.
Progression: Players can win the ball from one another, as players get stronger and understand the match more take away some soccer balls so there is more urgency to win the ball from opposition players.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Overview
Organization: Each team or group of eights players should have their own field. Set-up activities inside the field if the activity equipment does not conflict with prior activities.