Name: | Rob Kember |
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City: | London |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Pre-Season Session 1: 10 min warm up, comprising of jogging/football specific movement and dynamic and static stretching.
- Extended Warm up for a further 20-25 mins Running Circuit/Technical Ball work
- Speed Endurance (Horseshoes). Split into 3 Teams, 3:1 rest ratio. 10 no. Runs
- Possession. In the same 3 teams, 2 teams look to retain possession while the 3rd team are a bounce option on the outside. Add goals to make directional to finish.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Passing, Volleying, First Touch |
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Tactical N/a |
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Physical Aerobic Stamina, Speed and Agility |
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Psychological Working against the clock. |
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Social Working in teams of 4, effort rewarded |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Running Ability |
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Tactical N/a |
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Physical Stamina, Speed Endurance |
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Psychological Working against the clock |
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Social Running in groups of 5/6, looking for togetherness |
Horseshoes:
- Players split into 3 groups of 6/7
- Groups to complete Horseshoe in under 1min, X10
- On completion group walks back to the start position for recovery
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Passing, First Touch, Turning |
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Tactical Movement off the Ball, Short to go Long, Pressing as a unit. |
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Physical Aerobic/Endurance, Speed/Agility. |
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Psychological Teamwork, Pressing/Defending when overloaded |
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Social Communication/Information when in and out of possesion |
Keep Ball:
- 3 Teams 5/6 a side.
- Area 30 x 40m
- 2 teams start inside the area, third team positioned around the pitch on the outside as bounce players.
- Teams in the middle look to retain possession and complete 10 consecutive passes to score a goal. Passes to and from bounce players don't count.
- Bounce Players limited to 2 touches.
- 5 mins per game then teams rotate.
To finish progress to directional play by adding goals at either end.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Running Circuit (25 mins)
Station 1: Ballwork
- Stop the ball, then move out to one of the 3 cones, working backwards, forwards & laterally
- Dribble round one of the 3 cones
- Play straight 1-2 with server, run round server, then dribble out around cones
- Receive the pass, make an angle out to side cones for 1-2, then out to one of 3 cones without the ball
- Receive the pass, make an angle out to side cones for 1-2. Server then mixes return up anywhere in the area, before collecting then out to one of 3 cones with the ball
Station 2: Active Rest Station, player juggles the ball inside the square. Forefit if the ball drops
Station 3: Shuttle Runs, 40m, 30m & 20m, in 40 seconds. 80-90%
Players working on stations 1 & 2 finish as soon as the player completes the shuttle runs on station 3. Players move up a station and player who completes station 3 rests as the server.
Repeat x5.