Name: | Richard Penrose |
---|---|
City: | Winchester |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Hockey |
Start with a 5 to 10 minute warm up (jog and dynamic stretches) led by the coach helpers
All players to play Sharks and Fishes for 5 to 10mins
Then separate into 3 groups of roughly similar abilities and rotate the players through 3 stations:
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A variation on bull dog
Play across the pitch (can make shorter with a stip line if needed)
Fishes line up on a line
3 sharks are nominated
Fishes must try and get to the other side of the area without being tagged
Sharks try and tag the fish
Once a fish is tagged, they become a piece of seaweed and must stand still where tagged for the remainder of the game
Play until all fish have been tagged
Variation
When a fish is tagged they become a shark rather than a piece of seaweed
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Description:
Everyone with a ball, in a confined area(maybe D). Practice moving with the ball, change –direction / speed / use of skill.
Progression 1
When the coach blows the whistle the players have to roll out
When the coach blows the whistle twice the players must perform a v-drag.
Progression 2
Take half the balls out when coach blows the whistle players on the ball need to find a passing option and make a pass (talk about scanning)
Coaching
Notes: Keep your head up, don’t collide. Ask playersfor suggestions of skills to practice. Opportunity
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Description
One player in the square the othersaround the outside. Players on the outside play ballacross the square to others. Player in the squarewins the ball they swap out with another. Add timeconstraints (how many times you can pass in 60 sec).
Notes: How quickly can you pass the ball? Can youmove the ball to move the player in the middle?Make your decisions early. Easy passes.Left foot passes
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3v3 or 4v4
Teams score by passing the ball to a player on theri team in the End Zone
When a team scores, they retain possession and turn and attack in the other direction.
Work on positional awareness, height options, change of pace, moving the ball forward.
Note: players can only move into their own attacking end zone, players can move in and out of their attacking end zone, but must complete a pass into the end zone to score.
Change It: If the teams are struggling, add a magic player who plays for whichever side is in possession
Change It: Each player must get a touch on the ball before they can score in the End Zone
Change It: Players may only use push passes and if they sweep/hit then they lose possession
Change It: If a player gets hit on the feet, they have to replace the End Zone player immediately
Scoring
Play in sets of 2 mins
2 pts for pass into end zone
1 pt for interception turnover
Coaching points
Scanning
Footwork
Leading runs (support the player on the ball)
If in doubt play the way you are facing
First touch
Quick reaction to turnover
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Set up 1/4 pitch games
5 v 5 maximum - use subs if too many to avoid over crowding.
Play 4 minute sets, then stop and discuss
Coaching points
Scanning
Playing into space
Carrying with you head up to see the pass
Reacting quickly to losing or winning the ball
Protecting the middle of the pitch near the goal.
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
Pitch layoout
This is the pitch layout for the 3 rotations.