Hockey Session (Senior): Close Finishing/Defending Focus

Profile Summary

Luke Hansford
Name: Luke Hansford
City: London
Country: United Kingdom
Membership: Adult Member
Sport: Hockey
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Hockey Session Plan Drill (Colour): CMM in front of goal

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Hockey Session Plan Drill (Colour): CMM in front of goal
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CMM in front of goal (10 mins)

How it works:

  • Lots of balls in the middle of the 23
  • Players queue where player X is
  • Player 1 and 2 start on the throwdown/P spot
  • Player X passes into grey area (not to a specific player)
  • Once ball is played in by player X, whoever has/gets the first touch of the ball is trying to score and the other is defending
    • No set attacker and defender before you start
  • Defender stays in until they get to the ball first

CHANGE IT:

N - 1v1 becomes a 2v1 when the feeder joins once ball has been played in 

Looking for:

  • Winning the physical battle, win the ball before the receive by being in a better position than the other player
  • Stick low, not at waist height, lowers centre of gravity, makes change of direction easier
  • Use legs to widen stance on receive and make it harder for other player to get in front

NB:

All 3 D's (A, B and C) can all go at once, same thing in each D.

If less than 3 GKs, still use 3 goals, reps of receiving under pressure is the focus, shooting is added bonus


Hockey Session Plan Drill (Colour): Zone 5 Finishing

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Hockey Session Plan Drill (Colour): Zone 5 Finishing
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Zone 5 Finishing

How it works:

  • Pass to player arriving into zone 5
  • First or second time finish
  • Join queue where shooter received a pass from
  • Round 1 - everything flat
  • Round 2 - everything bobbled
Looking for:
  • Body position - always ready to score
  • The "show" - really emphasise where the pass is wanted 
  • Always moving towards the ball
  • Weight of pass and passing lane consideration


Hockey Session Plan Drill (Colour): Wide circle entry

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Hockey Session Plan Drill (Colour): Wide circle entry
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Wide circle entry (25 mins)

Note:

This can be player over half a pitch in both directions (i.e. the same thing happening towards both goals at the same time with different players)

Make it competitive, keep scores constantly and tally end v end & team v team



Rounds 

  • Round 0 = 0 defenders (practice first-time finish) do for 2 to 3 minutes, lots of reps
  • Round 1 = 1 defender per attack (6 mins). 6 defenders in bibs (total - both ends)
  • Round 2 = 2 defender per attack (6 mins). 10 defenders in bibs (total - both ends)
  • Round 3 = 3 defender per attack (6 mins). 10 defenders in bibs (total - both ends)


How the game works: 

Lots of balls on the middle of the 23 line. 

  • - 1 passes to 2
  • - 2 carries around the cone towards the baseline
  • - Ball is live once 2 carries around the red cone. 
  • - Players 1, 2 and 3 are attacking, player A is defending
  • - Defender aiming to carry out the circle or pass back to the centre 
  • - Once over, play to the opposite side (i.e. to player 4 and new attackers and defenders join)
  • - Any PCA's won are tallied up and played out at the end of the round as shuffles (individuals to keep count)

Progression:

- 2 defenders and then 3

Coaching points:

  • - Ball on stick in the circle, always ready to pass
  • - Off ball players come towards the ball (or sink to space)
  • - Looking for first or second touch finishes wherever possible (reward with double points)
  • - Forehand defending for as long as possible


Hockey Session Plan Drill (Colour): Wide circle entry explained

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Hockey Session Plan Drill (Colour): Wide circle entry explained
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Wide circle entry explained

These become more important as the circle gets more crowded but these principles remain the same.

Red zone is the passing lane and we want to keep this clear

3 needs to decide whether to sink to space around the P spot / back post (yellow) or come to the front post (green) to get in front of a defender and get a touch towards goal

- If can't get anything towards goal, can they get the ball back towards the yellow area with their first or second touch for another attacker to finish (if we put the ball their often enough people will start to be there to finish it).

1 needs to find an angle they can get the ball (or fix a defender to keep the passing lane clear) - they should be looking to shoot if they get the ball

Notes 

If passing lane is crowded and no clear pass is on, that's when to play the ball through the lane but OFF THE GROUND, player 3 should anticipate a bobble if lane not clear.



Same idea from the left of the circle except for the angle of player 1 should be more like 45 degrees so they are in front of the ball carrier.


Hockey Session Plan Drill (Colour): High Transfer into the Circle

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Hockey Session Plan Drill (Colour): High Transfer into the Circle
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High Transfer into the Circle (20 mins)

Looking for CMM

If free, hold hotline first (line to goal) and step to wide play along it


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