Name: | Braxton Rathod |
---|---|
City: | Saint Louis |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Focus is developing combinations to advance the ball and create goal scoring opportunties
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Passing pattern or 3rd man run combos, not both
35 wide x 20 endzones, 35 x 5 middle - Ideally 2 grids for 10s
Unopposed passing & finishing - 3rd player run emphasis.
2 balls start at the same time on each goalkeeper, straight into the neutrals in the middle.
Neutrals set to one of the 2 players in their endzone. Other player breaks to receive the through ball and finish.
1 touch finish 2 pts
2 touch or more 1 pt
Player who shot rests behind the goal they attacked
Progression: all 1 touch
Keys: pass- weight, accuracy, and timing.
Timing of runs- time runs to avoid being offside, start run as soon as the ball is set to teammate, fast as possible
Finishing- lift head pick spot, correct technique
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
35 wide x 20 endzones, 35 x 5 middle
5v5+1 zonal possession game w/ emphasis on combinations. Neutral has 1 touch.
Attacking team must finish with a 1 time shot
If defending team wins it, they should break quickly and combine with the neutral and a 3rd player run.
Progression: Defending team can break without using neutral
Defending team goal, using 3rd man combo and off one team = 3 pts
Keys: 3rd man runs- players movement off the ball. Up back through combinations including 3rd player. Deeper player should run as ball is played forward.
pass- weight, accuracy, and timing.
Disguise passes- body shape
Finishing- lift head pick spot, correct technique
keys for other team- protect central areas.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
35 wide x 45 long - halfway line for offside
5v5+1 zonal possession game w/ emphasis on combinations. Neutral has 1 touch.
In-possession team playing in own half, unlimited touches
When in opponents half, maximum 3 touches.
1 time finish = 2 points
Progression: Dribbler - unlimited touches
Remove all touch resirictions
Keys: 3rd man runs- players movement off the ball. Up back through combinations including 3rd player. Deeper player should run as ball is played forward.
pass- weight, accuracy, and timing.
Disguise passes- body shape
Finishing- lift head pick spot, correct technique
keys for other team- protect central areas.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: coach has balls and plays into 8.
Instructions: Work on timing of runs, visual cues, different passing combinations. Purpose just to get chemistry on point in attacking third.
Coaching Points: 1.)Direction of 8's first touch is cue for either 9 to check or 11 to check. 2.) Holding runs so more effective. 3.) Can 11 find the ball in shaded area?; drag right back in to open up space for left wing-back or drag CB over to open up diagonal run for 9
Keys: creativity, timing of runs, passing technique, finishing technique
Progression: add 6 real defenders
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Tourney or #s, not both
Final 3rd - 5 minute games09-5v5s + GKs10-6v6s + GKsSee the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
#s or Tournament, not both
Balls played to one team - Coach says #, that number attacks & #-1 defend from opposite team. 10 seconds to score
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Passing Pattern - 3rd Man Run (10 mins)
Passing pattern or 3rd man combo runs, not both
1 & 2 combine with no more then 4 1 touch passes.
At any stage either 1 or 2 opens on back foot to play forward.
Back foot touch is trigger for 3 to show near and check for ball to feet.
Nearest player (2) supports and plays 3rd man (1) into the space created by 3.
1 passes out to 5 or 4, with 3 spinning to support the pass for quick 1-2 and sequence restarts.
2 takes the place of 3 as the target player for players 4 & 5 (1&3 take place behind 4&5).
Progression: 3rd man (far)
As before, this time 3 shows far, checkin in on backfoot touch.
Nearest player (1) supports to play 3rd man (2) in space created.
2 plays 1st touch pass out to 5 or 4, 3 spins and supports for 1-2. Sequence restarts with 5 & 4, 1 takes place of 3 as target man.