Matt Sarmento
Name: | Matt Sarmento |
---|---|
City: | Vancouver |
Country: | Canada |
Membership: | Adult Member |
Sport: | Hockey |
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Pair players up and set out enough cones for each team to have a home base (either one cone or you can make a little square for each team). Scatter all the balls in one area.
When you say go, one person from each team sprints out, gets a ball, and dribbles it (ball on stick the whole time) back to their home base. Then their partner goes. Team with the most balls wins. Extend the game by sending balls back to the middle if a team doesn't collect them properly (i.e. don't dribble with it on their stick, don't stop the ball in their home zone, etc.)
Variations:
- indian dribble
- push pass to their partner
- sweep pass to their partner
Coaching Points:
- eyes up
- accurate passes
- ready position to receive (receive in front of the cone if it's going to hit the cone!)
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Each player on the outside has a ball. The player in the middle receives a pass from one of the outside players and then passes it back to the same player. They then turn and run to receive a pass from the other outside player and repeat the same skill. Set a timer and let each of the 3 players have a turn in the middle. Recommend about 45s-1min. Players should be fatigued but still willing to try skills in motion. Do 3-4 rounds per skill.
Start with push passes.
Progress to sweep hits (make it a longer distance)
If an advanced group:
- one time passes
- receive forehand, pass back with reverse sweep
- receive open and pass to the other player
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Choose Your Own Adventure!
Choose between Octopus (with stick and ball, emphasis on eyes up dribbling and pulls and block tackles from defenders), Survivor (everyone is dribbling a ball in an area and is trying to block tackle and hit others' balls out of the area to become the last one standing), or Castles & Dragons (more below)
Castles & Dragons
2 players are dragons, everyone else is a villager with a ball
To start, coaches be the dragons.
When coaches/dragons yell out SUNNY DAY, all the dragons stay in their den and the villagers dribble around with their ball outside of the castles.
When it is a CLOUDY DAY, the dragons emerge and try to block tackle players' balls and take them back to the den. Villagers are trying to dribble back to the safety of a castle. If your ball is taken, you are frozen and a villager has to come pass their ball through your legs, then you can run to the den and get your ball back.
Yell out ICE STORM to get everyone to freeze if you need to make a coaching point. ICE STORM can also be used to get villagers to practice their pulls (i.e. everyone is frozen, pull back and forth 10 times to defrost)
Variations:
- Coaches can yell out CLOUDY DAY and a colour. All the villagers have to get to safety in the castle of that colour.
- Coaches can say a certain castle is closed and villagers can't go to that castle.
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
*emphasis this week on sweep hits*
- objective is to hit the ball over the opponents end line
- players cannot cross the blue centre line
- next hit comes from wherever the player received/stopped the previous hit - so stopping the ball closer to the centre line makes the next shot easier (make sure younger groups are being safe with this and not standing RIGHT in front of a hit... it does happen)
Can split the field in multiple sections to have a few games going at once - can go as small as 2 vs 2 to promote more touches on the ball.
Can also allow one pass to try to get the movement up
Can become very static with younger groups. So, encourage proper sweeping technique but put a time limit on how long a player has to hit the ball after receiving it. One touch to receive and then a quick shot back!
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
U8-10 Same as the last couple weeks. Please split your team into two.
Coaches
- don't hesitate to stop the game, ask the players to spread out, and then resume
- once your team loses the ball, get your players to immediately back up, find a check or space, and get in their ready position
- when your team is attacking, encourage your team to find and attack the open goal.
U12
Do any sort of intersquad game (i.e. score by passing through gates or 4 goals or aussie drill). Up to you.
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Functional Warm up (15 mins)
Spend around 10 minutes warming up your team however you'd like (agilities, tag, ladders, octopus, etc.)
Can do stick and ball warm up too - shuttles, passing, sweeping, etc.