Football/Soccer Session (Academy Sessions): SNS REX - Creating and Using AVP's (Start Time: 15-Feb-2017 09:00h)

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Cindy Tye NSREX

Profile Summary

Cindy  Tye NSREX
Name: Cindy Tye NSREX
City: Halifax
Country: Canada
Membership: Adult Member
Sport: Football/Soccer
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Description

SNS REX - Creating and Using AVP's


Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1 (20 mins)

Organisation:

- 3 mannequins, balls edge of 18yrd

- line of players starting point between poles

- blue player represents the progression

Detail:

- server passes to player at start point, receives ball back to give to player making run in between to finish from outside box

- progression - same start point between server and player starting between poles but now server will give return pass to blue player who splits the CB's with a pass to player breaking the line and finish one time

Competencies:

composed shooting under pressure

change of tempo

body shape to prepare to shoot

decision of part of foot, type of finish


Football/Soccer Session Plan Drill (Colour): Screen 2

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Football/Soccer Session Plan Drill (Colour): Screen 2
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Screen 2 (20 mins)

Creating and Using AVP's

Organisation:

- directional game (3v3 or 4v4) in middle

- attacking team trying to get the ball to the #9 between one of three gates.

- defending team trying to get ball to target player between one of the three gates. That target player can be used as back support and on two touch

Progress - #9 turns to score on one or two touch

- #9 bounces the ball to inside player who can attack another gate to driblle through and

shoot

- #9 enters middle zone and another player can be free to receive a ball between the gates

to score

Competencies:

reading cues and triggers

movement and body shape of the 9

off the front, in behind

purposeful movement (7/10/11) - change of tempo to break lines


Football/Soccer Session Plan Drill (Colour): Screen 3

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Football/Soccer Session Plan Drill (Colour): Screen 3
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Screen 3 (25 mins)

POP - Creating and Using AVP's

Detail:

Ball starts with GK to CB as a start point.

Yellow 2/11, 3/7 - one can join the other has to stay. If blue wins it they can use yellow as wingers to try and score in limited time

CB's can't go over half

Competencies:

Relationships of #9/8/10 - off front in behind, break lines

#7/2, 3/11 - opposite movements

#4 as the switching platform


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