Brian Seifert
Name: | Brian Seifert |
---|---|
City: | Sacramento |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Training for U8 players focusing on ball mastery and agility/coordination. Three stations 10 minutes each. Do 2 stations, give a water break, 1 stations water break, then scrimmage. If a player wants water, let them get it. Don't stop for water too often unless there is excessive heat. Stop the last station with 20 minutes left regardless of the time into 3rd station. Always end each session with a cheer. Do this training for both of your practice days in the same week. i.e do this same training Monday and Wednesday.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones in 10x15 grids. 1 ball per game. Bibs.
COACHING POINTS / KEY CONCEPTS
Players play 2v2 games. Coach plays the ball to a player or a player may dribble to start. Game if over when someone scores or the ball goes out of bounds.
Encourage players to not take the ball from a teammate. Defenders should not run into their goal when they lose the ball. Teach the players how to manage their own game. Who's ball is it when it goes out of bounds?
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones in 8x10 grids. Yellow and orange cones are starting positions. 1 grid per 2 players. 1 ball 2 players.
COACHING POINTS / KEY CONCEPTS
Players play 1v1 in the grid and must dribble over the line to score a point. When a player scores a point, they must retreat to the 1/2 way point to allow the opponent to get the ball into the game. Games last 1-2 minutes then switch opponents.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment /Equipment / Players)
Cones to mark starting position for attacker and defender 12 yd apart. The defender starting position is close to the goals, 2 small goals.
COACHING POINTS / KEY CONCEPTS
Coach plays a ball to the attacker who can score on either goal. If defender wins the ball, they play back to the coach. Players switch sides. Try to keep the game moving.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment /Equipment / Players)
Cones to mark a 8x10 field, small goals. 1 ball per two players
COACHING POINTS / KEY CONCEPTS
Players play 1v1. Attacker starts with the ball on the end line. Defender starts at a cone at 1/2 field. Game starts when attacker dribbles into play. Players can switch sides after the game or you can have players return to their line, then switch roles 1/2 way through the activity.
Coaching points: teach them to monitor their own game. When the ball is out or a goal is scored the game is over. Players need to clear the field quickly, then the next game starts. Get the players to recognize when to start the next game. Your main focus will the players waiting and teaching them to start the next game on their own.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment /Players)
Cones to mark the field 20x30 cones to mark the goal or pugg goals. All extra balls.
COACHING POINTS / KEY CONCEPTS
Players play in a diamond shape (defender,left and right midfielder, forward). Coaching points: if players bunch up, yell shape!, have players get back into their position. Let the player that had the ball keep it and restart play. Encourage players to keep the ball.Do not tell them to pass. Always coach from the middle of the field and try to let them play the last 5 minutes without any instruction.
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Obstacle Course
ORGANIZATION (Physical Environment / Equipment / Players)
Flags, 10 cones, large hurdles
COACHING POINTS / KEY CONCEPTS
Begin with running through the course. When first player arrives at the 2nd set of cones, call the next group.
Add ball: Players dribble through the course and back. Make sure players dribble around the course when finished.