William Schaefer
Name: | William Schaefer |
---|---|
City: | Dublin California |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
-Corner taker should hold 1 hand – Driven/Fast Delivery, or 2 hands – Lofted/Slow Delivery, to help the team judge their runs.
-The player on the GK should always bother the goalkeeper. If the corner is short, should seek to flick it on behind them.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1) All 3 players standing Far post are yelling at the guy standing way far off near post about being out of position. I want this loud and extremely distracting. I want the guy taking the corner as well telling at the player. (goal is to draw all the attention forward to the player out of position. THe wall is calling him to drop in to the wall and the guy taking it is telling him to get out of the way.
2) the movement begins
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Attacking corner 1
ORGANISATION:
•11, 3 stand in the start position at the corner flag attampting to attract out 2 defenders.
•5, 9 will crash the centre of the 6yrd box. (Centre back).
•4 holds the eadge of the area for rebounds and attempted clearances.
•6,7 leave the goal lines to add to the confusion and attack to distract more defenders away from key areas.
INSTRUCTIONS:
•Ball should be played to checking 10 who pulls open the near post and creates a 3vs2 scenario at the corner of the pitch.
•10, 3, 11 now combine to deliver the ball. If a player follows 10 they defending team now has 3 players outside the 18yrd box!
•10 can play the pass back to 11 to cross in OR combine with 3 to create an angle cross or shot towards the back post.
KEY COACHING POINTS:
1.Encourage creativity at the corner. You cannot predict the defending teams movements so imporvise where necessary.
2.10 should be a good play comfortable under pressure and who can make a good decision.
3.3 is generally left footed to delivery a good ball into the back post area.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Short Corner - Right Side
Key Factors
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
the three players at the top of the box move together with a second or so behind each other. the first two players go over the ball and the last player strikes.
Secondary option play short to the player outside of 18, first running player can play bounce back to kicker.
3rd player can step over and the player at the yop of 18 can hit.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
Organisation:
Coaching Points:
Progressions:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
-Corner taker should hold 1 hand – Driven/Fast Delivery, or 2 hands – Lofted/Slow Delivery, to help the team judge their runs.
-The player on the GK should always bother the goalkeeper. If the corner is short, should seek to flick it on behind them.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
Long
ON THE BALL:
- Make sure that the player tapping the ball into play is overlapping QUICKLY to create an option
2 Scrappy guys starting far post, and coming towards ball to clear space
2 Peelers coming in from top and around to attack cleared space
1 Runner staying back to Seal
3 in the Wish Bone!
- Nearest Wishbone player trying to find the split pass to create a shot or cross!