Chris Pedersen
Name: | Chris Pedersen |
---|---|
City: | Los Angeles |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Teams are divided in half, lines organized besides the goals.
Balls and coach are off to side. All balls fed into the area come from the coach.
Instructions:
-Attacking team (Red team) gets to choose from a 2v1, 3v2, or 4v3 attack.
-Attacking team gets number of points each round equal to the number of defenders they scored on.
-If defending team wins the ball, they can attack the goal and get points equal to the number of attackers that round. Example: A 3v2 that the defenders score on, they would get 3 points.
Coaching Points/Questions:
-Should we dribble fast or slow? (Fast when attacking. If defending team wins the ball, they need to go fast because they have less players.)
-Where can we find the most space? (Sides)
-What is the goal of the game? (To work with our teammates to create opportunities to score)
Regressions/Progressions:
-Regression for Attacking Team: Make numbers more uneven, 3v1, 4v2.
-Progression: Give additional points for 1v1/skill moves.
-Progression: Reduce uneven numbers, 1v1, 2v2, 3v3, 4v4.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Create teams of two players. The players pick a country to play as. (Spain, France, Germany, Brazil, etc). If there is an uneven number of players, you can either have a team of three OR have an extra coach (if you have 1) join the single-player team.
The teams are trying to score a goal and as the ball is going in, say their countries name. If they don't the goal doesn't count!
The coach is the goalie. The goalie kicks/throws the ball into play.
It is a 2v2v2v2v2.
There are several ways to play the game, depending on the age and skill of the players:
1. Play for a set amount of time (2/3/5 minutes). At the end of the round, the team with the most points wins the round! (Best for all players because everyone is active the entire time)
2. If a team scores, they move on the next round and relax next to the goal until the round is over. The last team to not score is eliminated. (Fun for top players/worst for bottom players). The best way to use this format is to use this style in the final round (after 1 or 2 timed periods). If a team gets knocked out, they can go get water.
Recommendation: Start with option 1. Play 2 rounds or 10 minutes. End with option 2 and send players for a water break early as they get eliminated.
Progressions/regressions:
1. If a player shoots and misses the goal, they have to go chase it down. This will make it tougher for the team to score until the teammate has returned.
2. Shoot outside the 6-yard box.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
-Players asked to stand on one side of the area.
Instructions:
-Coach will set cones on the ground in the shape of their formation (diamond or square).
-Coach will quickly work through the roles and responsibilities of the various positions and what the expectations are for the players in the positions (for example: the striker is still expected to get back and help with defending BUT won't drop as far back as the defender in most situations).
-Keep the discussion brief. Don't break down too much detail at once.
We are going to refer to the positions as numbers.
-In a diamond shape, the numbers would be a 1 (GK) 4 (CB) 7 (RM) 11 (LM) 9 (ST)
-In a square formation, the numbers would be a 1 (GK) 4 (L-CB) 5 (R-CB) 11 (LM) 7 (RM)
Allow players to ask questions. After all questions have been asked, pick the starting lineup and have the players stand next to the cones.
-The fairest way to decide a starting lineup is a quick rock-paper-scissors battle.
-Have all the players line up against an opponent. If you have an uneven number, whoever doesn't have an opponent in the first round automatically starts.
-The children play a best-of-1 battle and the winner gets to start. If you have 6 players and need a few more starters after the first round, do a second round of rock-paper-scissors between the losers until you have enough winners for the starting 5.
TIPS:
-Coach the players on the sideline. They are the best players to coach during the game!
-Never talk to the player with the ball/nearest the ball. Let them make their own decisions. Don't give them the answers to the test!
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Intro Scrimmage (10 mins)
Organization:
-As players arrive, split them into teams and have them start scrimmaging.
-Have balls in each goal to keep the intensity high.
-Make sure you send them for water after 10 minutes.
Tips:
-Have players pass/dribble the ball into play rather than do throw ins.
-When a goal is scored, have the team that just scored retreat to their own goal and touch it before attacking again. This will give time to the opposite team to build out from the back and find space.
-We want every player involved so keep it smaller than 5v5, if possible. 2v2's and 3v3's are better for keeping players engaged because it is harder to disappear on a smaller field.