Name: | Frank Greenawalt |
---|---|
City: | Riverside |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Play: Corner B
The group of players set up outside of the far post to creat space in the box. Corner taker determines if there is space to play the 10 on the ground in shaded space for a one time shot. If marking defender takes away direct passing angle, corner taker taps Chest to signal play through 2 and ball into space for 10. 4 & 7 move towards 10's defender to bump or delay marking. 10 archs approach & finishes first time. 3 & 7 attack goal for rebound as 5, 10 & 4 hold runs to keep defenders away from play
Variation: 2 has the option to play Corner taker on a wall pass if marking defender takes away passing angle and if post defenders keep Corner taker in an onside position
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Play: Corner C
The group of players set up outside of the far post to creat space in the box. Corner taker determines if there is space to play the 10 on the ground in shaded space for a one time shot. Corner taker taps Legs to signal play and plays lofted ball into space between pk mark & 6 yd box. 10 archs approach to penalty mark, 9 moves across near post for flick on or second ball, 3, 5, 4 & 7 attack space for the lofted ball.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Play: Corner D
The group of players set up outside of the far post to creat space in the box. Corner taker determines if there is space to play make an overlaping run around 2 then holds both arms up. 2 cheks into corner as 11 plays ball then overlaps towards corner of 18. 2 forces defender to commit to him (If defender tracks 11, 2 dribbles into box. If defender commits, 2 plays into 11). Decisions are made as to continure combination play, cross or shoot/play driven ball.
Variation: 2 has the option to play Corner taker on a wall pass if marking defender takes away passing angle and if post defenders keep Corner taker in an onside position
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
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Back/Forward: Drag timeline button
Set Play: Corner A (10 mins)
Set Play: Corner A
The group of players set up outside of the far post to creat space in the box. Corner taker determines if there is space to play the 10 on the ground in shaded space for a one time shot. Corner taker taps head to signal play and ball into space. 4 & 7 move towards 10's defender to bump or delay marking. 10 archs approach & finishes first time. 3 & 7 attack goal for rebound as 5, 10 & 4 hold runs to keep defenders away from play