Futsal Session (Beginner): HYSC U8-U9 Academy Futsal Session 7 - Numbers Up Numbers Even (Start Time: 2023-01-30 17:30:00)

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Am-Club: Harrison Youth Soccer Club

Marcos Soto

Profile Summary

Marcos Soto
Name: Marcos Soto
City: Harrison
Country: United States of America
Membership: Adult Member
Sport: Futsal
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Description

In this session, we will focus on penetration when numbers up and when numbers are even. We want to emphasize recognition of shoot, pass or dribble testing the player's ability to choose the correct end product 

Coaches should be identifying the below criteria in the session and breaking it down using the pillars of the game making sure you're ticking all boxes

Below are some suggestions of what to consider when catering the sessions for your group

Technical: what attribute or team concept you are asking the players to learn & How it's taught & performed breaking it down for the players

Tactical: Who the positions or player that it relates to, Where & When to use the attribute or team concept, this could be a moment or relate to a third of the field/area, or a visual or audio trigger. Why we use this attribute or team concept. this should emphasize the decision-making process & reason behind the choices to answer questions the game asks of the player

Physical: Correct Motor Skill development for your specific to topic and age, Relation of movement to a topic, Work to rest ratio of your activities, energy, and tempo of your session, pushing the boundaries on physical goals for the group and individuals.

Physiological: having competition through the stages of the session, goal setting what you want to achieve with the group what do they want to achieve as players. setting a standard of practice throughout with a high level of expectation

Social: The environment you create for your players, promoting leadership and teamwork, establish a greeting and level of respect with your player's, Engagement with the players both assertive & helpful with a little added banter.

MVP points System

-The player MVP system is a staple of the program and one we use to set competition from the start of the session to the finish between each individual

-The way the system works every player has 5 MVP points to start, Players can win more points by applying themselves to each activity with full commitment trying their hardest to progress, and being awarded points by the coach

-Players can also win points during each activity by scoring the most points for that activity and for that they will pick up 2 MVP points from the coach.

-We also use the point system to reinforce good standards like staying in bounds, not bumping into other players, and good behavior. -The player can lose their points when these standards are not met. Try to use it as a motivator, not a punishment.

-Once the players get used to this system they will become more responsible for their own development


Futsal Session Plan Drill (Colour): Warm Up

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Futsal Session Plan Drill (Colour): Warm Up
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Warm Up (10 mins)

Organization

  • 2 pugs 
  • Middle Zone 
  • Each Player with a ball

Instructions

  • Part one unopposed- the players will set out and dribble into the middle zone they must perform a move of coach's choice then take a prep touch out of the zone then finish into the opposite goal.
  • Part 2 Opposed- A defender will be placed in the middle zone and now the attackers will need to dribble into the zone beat the defender then score in the opposite goal. 
  • if the defender steals they can score in the big goal at the end of their zone for a point, Defenders must not leave the zone.

Coaching Points

  • Individual penetration 
  • Entry, Execution, Exit touch
  • End product Shooting 

Progressions

  • The defender can press forward out of the zone

Futsal Session Plan Drill (Colour): Numbers Up Numbers Even

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Futsal Session Plan Drill (Colour): Numbers Up Numbers Even
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Numbers Up Numbers Even (25 mins)

Organization

  • 4 pugs
  • 2 big goals
  • Every attacker with a ball

Instructions

  • Attacking and defending team each side 
  • Coaches have free rain with this activity to manipulate the environment and have attackers go numbers up, numbers even, and to challenge the players even more going numbers down against the defense.
  • defenders can steel and transition  

Coaching Points

  • Creating openings for penetration
  • Recognition of penetration  
  • Combination Play 
  • End Product 
  • 1st & 2nd Attacker roles

Progressions

  • Numbers down situations emphasize attacking with speed

Futsal Session Plan Drill (Colour): Futsal game play

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Futsal Session Plan Drill (Colour): Futsal game play
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Futsal game play (25 mins)

Organization

-5v5 or 4v4

-GK's

-2-4 teams based on numbers

-Game time depends on the number of teams

-If you have multiple teams play round-robin tournament style

-3 points for win

-1 point for a tie

-0 points for a loss

Futsal General Rules

-Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).

-There is no overtime, injury time or stoppage time.

-Teams are comprised of four outfield players and one goalkeeper.

-The goalkeeper must wear a different color jersey than the outfield players.

-There is no offsides in futsal.

Restarts

-Kickoffs: are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.

-Kickins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kickin that goes directly in the opposing goal is a goal clearance for the opposing team. A kickin that goes directly in the defensive goal is a corner kick of the opposing team.)

-Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.

-Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.

-Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.

-Penalty Kicks: are taken from the penalty spot 20 feet from goal and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.

-Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.

-Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.

The Goalkeeper

-Must wear a different color shirt.

-May receive a kickin directly.

-May kick the ball directly over the half-way line.

-May score directly with his feet during the run of play.

-May not punt or drop-kick the ball. (Ball must settle to the ground or be t-touched first, no air under the ball when kicked.)

-May not possess the ball for more than four seconds in her own half.

-May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.

-May only touch/receive the ball once per team possession.

Restart focus 11

-This week we will focus on getting a shot on goal in 3 seconds from set-pieces 

Principle of play 11

-Focus this week on the player's recognization of penetration whether pass, dribble, or shot


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