Football/Soccer Session (Difficult): 12/9 - Drawing play in to attack (Start Time: 2017-09-12 19:05:00)

Profile Summary

rob Mccombe
Name: rob Mccombe
City: Norwich
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

Progressive section focusing on PATIENT PROGRESSION - Drawing in opposition to support PENETRATION higher up field (with better attack v defence numbers)


Football/Soccer Session Plan Drill (Colour): Warm Up-Run the cone

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Football/Soccer Session Plan Drill (Colour): Warm Up-Run the cone
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Warm Up-Run the cone (10 mins)

Technical Warm Up Ball Game

4 Players / 5 cones

Pass to any player -sharp movement to the spare cone

Focus on QUAL of pass QUAL of movement

Progression - Move towards 1st time pass/receive

CPs - Body Shape / Early Scan &Decison - Decisive pass - Positive movement

Play in the future


Football/Soccer Session Plan Drill (Colour): Add a Defender

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Football/Soccer Session Plan Drill (Colour): Add a Defender
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Add a Defender (20 mins)

Fun Competition - In Possession Players play keep ball against progressively increasing defender numbers.

Every 3 passes OUT OF POSSESSION team can add in another DEF player

ATT Team scores Points for each defender they draw in

Swap once BLUES win ball - And change over

3 rounds - accumulative score wins

Loser forfeit of winners choosing!!!!!!!

CPs - Focus on ATT team in POSSESSION -

Core CPs : MOVEMENT/SUPPORT/ PENETRATION/CREATIVITY


Football/Soccer Session Plan Drill (Colour): GAMEPLAY - Drawing in opponents

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Football/Soccer Session Plan Drill (Colour): GAMEPLAY - Drawing in opponents
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GAMEPLAY - Drawing in opponents (20 mins)

GAME BASED - DRAW IN DEFENDERS

Pitch area smaller than 11v11 / scale up-down appropriately dependent on light / space available

(try to use smaller area than game day to make transfer easier)

4v2 in DEF Area

Try to draw in more players to create space / more balanced attack higher up Field.

Patient possession to draw players in

Qual of MMT/SUPPORT by DEF 4 REDS

On set Number of passes - 1 more BLUE DEF can join in from MID section then second to make 4v4

(middle reds can be a bounce pass option to keep ball)

- CAN KEEP 3v3 in middle and only 2 go in (realism)

When OPPORTUNITY sets itself (Triggers - slack press / opportunity to Penetrate etc) quickly move ball fwd (through MIDDLE SECTION)

Focus on Middle section REDS - Qual of Rec (Rec to play fwd from last week)

Middle reds can then join in attack to make 4v4 in ATT 1/3.

WHEN PLAY BREAKS DOWN - Blues can attack - but ball must be returned to GK to start there (PoftB) - Midfield 2 reds must retreat to middle section to cover fast counter - Repeat process

Lots of Opps to attack -> PATIENCE is key / TRUST each other / USE OF GK to keep 5v4 worst case.


Football/Soccer Session Plan Drill (Colour): MATCH PLAY - Drawing in

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Football/Soccer Session Plan Drill (Colour): MATCH PLAY - Drawing in
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MATCH PLAY - Drawing in (20 mins)

MATCHPLAY

9v9

REDS (coached) - Set up 3-4-1

BLUES (Oppo) - Set up 2-4-2

Reds - Try to play out from the back & Be patient cefore progressing higher up the pitch.

Blues - try to score in 5/6 contacts/passes (encourage change over in possessions)

CPs

Quality of MMT to disperse from safe GK retention

SUPPORT from players in back 3 +GK - angles & distance - Support higher up - keep away/unless need to support - keep blue midfield honest

PENETRATION - when and where and how to penetrate front line -> midfield line

Try to draw in MF players who will support the att players - recognise when they do this and and how to counter attack i) Combining with MF or ii) hitting front players


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