Name: | Mark Coakley |
---|---|
City: | Saint John |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set up:
1. Create a 20x20yd grid.
2. With disc cones make 4 goals.
3. Have a good supply of balls ready.
Instructions:
1. Make 2 lines of players. One line on each side of the coach.
2. Red team is attacking top 2 goals and the blue team is attacking bottom 2 goals.
3. Coach sends the ball into the middle of the grid.
4. Both players run into the grid and try to win the ball and score on one of the 2 goals.
5. 1 point is earned if the player passes through the goal. 10 points are awarded if the player can dribble through the goal.
6. Progression: Switch to playing 2v2.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set up:
1. Create a 20x20yd grid.
2. Make a smaller 5yd x 5yd square inside the big square with yellow cones.
3. Place 4 orange cones in a row 2feet apart if front of each line of players.
4. Give 1st player in each line a ball.
Instructions:
1. On the coach's command "go", the first player in each line dribbles through the orange cones and stops their ball in the yellow square.
2. After leaving the ball in the yellow square the player runs back to their line and tags the next player in line and then sits down at the back of the line.
3. The next player dribbles through the orange cones, leaves their ball in the yellow square, runs back and tags the next player in line then sits down at the back of the line.
4. Repeat until all 4 players are sitting down.
5. The first team to have all their players sitting down wins.
6. Progression: Reverse and have 10 balls start in the yellow square and teams have to see how many balls they can bring back to their line one by one until all the balls are gone. The players run through the orange cones, retrieve a ball and dribble back through the orange cones back to their line. The team with the most balls win.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set up:
1. Place cones as shown in the diagram.
2. From the starting cone to the farthest cone should be approx. 15yds.
Instructions:
Option#1
1. Have the first player in line dribble through the square and to the far cone.
2. Stop the ball with the bottom of the foot and pull the ball back and turn 180 degrees.
3. The player now passes the ball with the inside of the foot through the square to the next player in line.
Option#2
1. Have the first player in line dribble through the square to the far cone.
2. Once at the far cone the player will turn around the cone (first left side of the cone then next time right side of cone).
3. The player now passes through the square with the inside of the foot to the next player in line.
**Set up as many grids as needed to keep the line up to a minimum of 3-4 players per grid.**
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set up:
1. Create a 10yd x 30yd grid.
2. Mark off 2 end zones 10yd x 5yd.
Instructions:
1. For each team red and blue, give each player a number from 1-6.
2. Both teams start passing the ball within their own grids.
3. When the coach calls out a number, the players on each team who were given that number will sprint across to the other teams grid trying to kick the ball out of the grid.
4. The player who clears the ball from the grid first gets a point.
5. The players go back to their own grid and the play starts again with a new number called out by the coach.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set up:
1. Create 3 squares 5yds apart as shown in the diagram. The middle square should be a different colour, This will be the "Bucket".
2. Have 3 players in each square on the ends.
3. Place 4 balls in each square on the ends.
Instructions:
1. On coach's command "GO!", the first player dribbles a ball to the yellow square and will leave the ball in the "Bucket".
2. The player now runs to the first player in the opposite line and tags that player.
3. The tagged player now takes a ball and repeats step#1.
4. The first team with all their balls in the "Bucket" wins the game.
Now the game can be switched to "Empty the Bucket". The players do the opposite of "Fill the Bucket". The teams run to the yellow square, get a ball and dribble to to opposite box and leave the ball in the square. The next player will do the same. The first team to "Empty the Bucket" wins the game.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set up:
1. Use the center circle on the field of make a circle with disc cones.
2. Make a square in the middle of the circle.
3. Place balls in the square. There must be one less ball then the amount of players.
Instructions:
1. Start the players running around the circle.
2, On the coach's command "GO!", the players will run to the center square and try to retrieve a ball by putting a foot on a ball.
3. The player who does not get a ball is "out" and must practice juggling until a new game starts.
4. After each round remove 1 ball.
5. The game continues until the last ball is won.
Various movements can be done during moving around the outside of the circle (ex. high knees, side shuffle, butt kicks, run backwards etc.)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set up:
1. Create a 20yd x 20yd grid.
2. Place several orange pylons scattered within the grid.
3. Half the players have a ball and the other half does not have a ball.
Instructions:
1. The players with a ball a called the "breakers".
2. The players without a ball are called "Bob the Builders".
3. 1 minute rounds.
4. When coach says "GO!", the players with a ball (breakers) dribble around the grid trying to pass/kick the ball at the cones to knock as many down as possible in a minute.
5. The players without a ball (bob the builders) run around the inside of the grid "fixing" the cones by turning the cones right side up as fast as they can.
6. At the end of the 1 minute round count how many cones are knocked over.
7. Start a new round but this time the "breakers" and "bob the builders" switch roles and repeat.
8. Play 4-5 rounds.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set up:
1. Create a 30yd x 20yd grid.
2. Split the grid into equal thirds.
3. Every player starts with a ball.
4. Put a unique ball of a different colour in the center of the middle zone.
Instructions:
1. On the coach's command "GO!", all players attempt to pass/kick their ball at the target ball in the middle zone.
2. Players try to hit the target ball and make the target ball roll and enter the other teams end zone to score a point.
3. Keep passing/shooting until the target ball enters one of the end zones. Players gather missed balls and shoot the other direction towards the opposing end zone.
3. Keep track the score. First team to 5 points wins the game.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
1v1 to end zones
Set up:
1. Create two 15x30 grids next to each other.
2. Mark off an end zone 5x15yrds with disc cones at opposite ends of each grid as shown in the diagram.
3. Have a good supply of balls at each end of the grid.
Instructions:
1. Have a defender start in the middle of the grid.
2. Have a line of attackers start at the end of the grid.
3. The attacking player must go 1v1 with the defender and try to dribble into the end zone and stop the ball.
4. If the defender wins the ball or clears it then the attacker now becomes the defender and the defender goes to the back of the attacking line.
5. If the attacker is successful getting into the end zone, they can join the opposite grid attacking line.