Kyle Grew
Name: | Kyle Grew |
---|---|
City: | Saginaw |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area: (25x30)
Three 4x4 boxes in corners, different colors.
Part #1: 1v0
1 Player
1 Ball
All players move freely in the grid. Coach calls out color, player must quickly dribble into box of correct color for 1 pt.
Part #2: 1v1
Players compete 1v1, must dribble into colored box that coach calls out when he/she plays in the ball.
Progressions: Coach can change color mid-1v1, and can send in multiple 1v1s at a time to keep intensity high and add congestion. Coach can also vary point amounts for each repetition to keep it close.
send multiple in at once.
Coaching Points:
Keep ball close
Protect the ball -- Shielding technique -- ball on or under far foot, away from defender
Turn away from defender fast
Look around for correct colored zone
Speed up away from defender towards zone
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area: (25x25)
Phase 1: Players will start off playing normal game of tag one player will hold a pinnie and once they tag someone they drop it. Only rule no tag backs.
Phase 2: Everyone will have ball except 1 or 2 (depending on numbers) these players will be taggers (Have them wear pinnies). Taggers can only "Tag" someone by tackling/poking ball away or forcing players out of bounds. At that time the player who is tagged freezes and holds their ball above their head. 2 more players will have pinnies on different from the taggers, these players are releasers.. They can only release the frozen players by kicking the ball between their legs. Releasers can not be tagged. Game ends after 2-3 minutes or if the taggers freeze all the players.
Key Points:
Keep head up
Keep ball close
Use turn moves to create space from taggers
Accelerate after move
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Ball Mastery: Turn Moves Through Gates
Area: (25x25)
Players will learn turn moves: 1. Inside Hook (Chop) 2. Outside Hook 3. Step-over Turn and If kids do well 4. Cruyff Turn.
Players will dribble through gates then use turn moves to go back through Gates. Have them do 1 round to practice the move then a 2nd will be a competiton to see who wins.
Progressions:
Have different colored cones and make them alternate colors, or make them do colors in a certain pattern.
Key Points:
Pushing Ball with laces or pinky toe
Heads up
Changing direction with turn moves
Accelerating out of moves