Michael Richardson
Name: | Michael Richardson |
---|---|
City: | Great Dunmow |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up
20x10 with a goal at each end and a scoring zone.
Red player starts behind the mannequin, shifts the ball then passes into the blue player, he then becomes the defender and presses the ball.
The blue players objective is to get into either scoring zone and then score.
If the ball is won by the defender or oes out of play the game ends.
Progressions
- If the defender wins possession the game continues
- Defender must take the ball into one half of the pitch, then attack the opposite goal
- Attack must control the ball tight to his feet, drawing in the defender
Key Points
- Quality and accuracy of pass
- Type of 1st touch
- Disguise
- Skill
- Change of direction
- Acceleration
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up
*3 Areas set up, with a defender and GK in each area, with attackers at either side of pitch.
*Attacker plays pass to his team-mate, they then chose a side to attack, whichever side they choose, opposite defender must recover to make a 2v2.
*Alternate DF/GK/OFF.
Variations
1. If defenders win ball, attack in opposite goal (counter-attack).
Key Points
1. Speed of recovery.
2. Direction of recovery.
3. Delaying attackers (deflect away from goal).
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Practice Organisation
*Set up a pitch 35x50yds
*Two teams set up in a 2-3-1
Learning Objectives
1. IP: When GK has ball, 2CB's spilt wide, 3MF's and CF go as high and wide as possible.
2. OP: Nearest player must press the ball.
Individual Roles & Responsibilities
No.1: Always been available to support the ball, control ball with back foot to switch play.
No.5: Split when GK gets ball, support No.4/No.8 in possession of the ball.
No.6: Split when GK gets ball, support No.4/No.10 in possession of the ball.
No.4: Always be available to receive the ball support from behind.
No.8: Available to receive the ball from No.5/No.4 and support No.9.
No.10: Available to receive the ball from No.6/No.4 and support No.9.
No.9: Stay ahead of the ball, support No.4/No.8/No.10 when in possession of the ball.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Killer Passes (20 mins)
Set Up
*Pitch set up as illustrated, with 3 zones.
*3v3 in middle area with the players looking to score by playing a killer pass into the end zone for a player to come onto a score.
*Supporting player cannot be in end zone when the ball is passed (offside).
Variations
1. Add a sweeper in, when the sweeper is stood behind a goal the opposite team cannot score in that goal.
2. You can recycle the ball playing to the sweeper and then trading places.
3. Score from anywhere.
Key Points
1. When to play the killer pass.
2. Timing of runs from supporting players, don't be caught offside.
3. Knowing when to keep possession, use the sweeper.