Trevor Woodward
Name: | Trevor Woodward |
---|---|
City: | Baltimore |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
This is not a 'session'. It's a collection of core activities mostly for our 7v7 ages and below (foundation stages, although can definitely still be used effectively for older ages as well) to work on dribbling, ball mastery, individual possession and/or defending. The aim is to give coaches multiple ideas to choose from for different sections of a session.
These can be used as part of any full session that focuses on ball mastery, dribbling, defending, 1v1, etc.
Using imagination-based play (pirates, painting, etc) is a great way to modify any activity to get their excitement going, especially when there is a competitive component with direction and transition, making it a bit more relevant to the real game.
Also, don't underestimate the value of a simple tag game with the ball involved in some way. Kids love being chased and are learning to manipulate the ball and dodge pressure and change directions, etc, without even realizing it. Add in the fact they are doing plenty of agility work in these activities.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Setup:
Progressions:
- Turns: Have to go through gate and turn quickly back through it to get the point.
- Have to go around a cone for the point
Coaching Points:Purpose:
For players to gain confidence mastering the ball on the run, changing directions and speeds, in a controlled chaos environment that helps replicate the unpredictable chaos of the game.
With a game like this, it's good work on ball mastery or 1v1 moves or changes of directions moves (pullbacks, stop-hop-go, stepover turn, cruyff, whatever) in whatever way you like ahead of playing this game, and then progress into it. Figure 8's can be great with this setup.
As ever, just try to avoid lines of anything more than 2 or 3 if you're doing unopposed skill work before this game.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Setup:
- Shielding (hips, hands, hide)
- Close control
- Checking shoulder / scanning for robbers
- How can I help? (strategies for what to do to help teammates when you lose your ball).
Learning to evade pressure and twist and turn with the ball to protect it from the robber, gaining confidence on the ball,and then how to stay involved and help out teammates when you are without a ball.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Mud Monster (also called Stuck in the Mud or just freeze tag)
Setup:
If the monsters aren't getting anyone, make the space smaller.
Coaching Points:
Purpose:
Create comfort on the ball and dribbling to get away from pressure, while adding the concept of combining with teammates that need help.
Tag/chasing games (with the ball) can be great warmup games for the younger ages (and even olders), and are often overlooked. Kids love being chased so there's tons of fun. and by incorporating the ball and the chaos of pressure to avoid/escape from, you add appropriate ball-mastery development to the competitive aspect of it, all while tons of agility and physical work is being done.
With a game like this, it's good to first get the players all in the space with a ball, and work on changes of directions moves (pullbacks, stop-hop-go, stepover turn, cruyff, whatever) in whatever way you like, and then progress into this game. Of course, just try to avoid lines of anything more than 2 or 3 if you're doing unopposed skill work before the tag game.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Hungry Hippos
Basically a fun relay race to try to see which team can get as many soccer balls into their goal. Better for an end of session fun activity.
Setup:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Minute to Win In
Setup:
Coaching Points:
Purpose:
Pure individual possession and defending. When done well, players are constantly twisting, turning, battling, shielding, and using ball mastery to keep the ball and dribbling skills to drive away from pressure.
With a game like this, it's good work on ball mastery or 1v1 moves or changes of directions moves (pullbacks, stop-hop-go, stepover turn, cruyff, whatever) in whatever way you like ahead of playing this game, and then progress into the game. Of course, just try to avoid lines of anything more than 2 or 3 if you're doing unopposed skill work before this game.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Paint the Floor
How the Game Works:
This one is less a 'game' per se and more just a creative way to engage the players interest and get them to focus intently on their control (don't get paint on others, don't paint outside the lines) and their speed. It's a good way to get them to dribble with intensity.
To add some further challenge, lay cones out all over the grid as well and advise players not to get any paint on your cones.
Coaching Points:
Purpose:
Note: clearly you won't really know who is covering the most ground or making all the best designs. Just try to be specific in why you called out a particular winner each round ("I love the way Johnny was keeping the ball close with quick little touches but moving all over with his eyes up").
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
This one is just a fun/goofy simple game the young kids often love. It's not as high-rep as we'd typically like, but they get to battle for the ball and dribble and change direction and use disguise and ultimately work on passing accuracy.
Setup:Activity:
Purpose:
Just a fun end-of-session activity that incorporates dribbling vs real opposition, lots of turning and changing direction and evading defenders, while getting eyes up to see where the target is to 'pass' to (to knock the ball off).
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
North/South (1v1)
Setup:
Coaching Points:
Purpose:
Intense game with high reps of 1v1 attacking and defending, movement off the ball, with direction and transition added in. When done well, players are constantly twisting, turning, battling, shielding, and using ball mastery to keep the ball, and using 1v1 moves to create separation to allow playing the ball forward.
The focus can be attacking (1v1, movement off the ball, passing) or defending, or even transition.
With a game like this, it's good to work on ball mastery or 1v1 moves or changes of directions moves (pullbacks, stop-hop-go, stepover turn, cruyff, whatever) in whatever way you like ahead of playing this game, and then progress into it. Of course, just try to avoid lines of anything more than 2 or 3 if you're doing unopposed skill work before this game.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Pirates of the Pugg
An activity for the youngest groups in the club (although even some of the olders enjoy it) and the foundation/rec ages, to work on individual possession and/or defending. Tons of 1v1 duels forcing ball mastery and escape moves, proper defending technique, and 1v1s to goal.
How the Game Works:
Coaching Points:
Purpose: