Football/Soccer Session (Academy Sessions): Collection of 7v7 Individual Possession & Ball Mastery Activities

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Trevor Woodward

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Trevor Woodward
Name: Trevor Woodward
City: Baltimore
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description

This is not a 'session'. It's a collection of core activities mostly for our 7v7 ages and below (foundation stages, although can definitely still be used effectively for older ages as well) to work on dribbling, ball mastery, individual possession and/or defending. The aim is to give coaches multiple ideas to choose from for different sections of a session. 

These can be used as part of any full session that focuses on ball mastery, dribbling, defending, 1v1, etc.  

Using imagination-based play (pirates, painting, etc) is a great way to modify any activity to get their excitement going, especially when there is a competitive component with direction and transition, making it a bit more relevant to the real game.

Also, don't underestimate the value of a simple tag game with the ball involved in some way. Kids love being chased and are learning to manipulate the ball and dodge pressure and change directions, etc, without even realizing it. Add in the fact they are doing plenty of agility work in these activities.


Football/Soccer Session Plan Drill (Colour): Pirates of the Pugg

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Football/Soccer Session Plan Drill (Colour): Pirates of the Pugg
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Pirates of the Pugg

An activity for the youngest groups in the club (although even some of the olders enjoy it) and the foundation/rec ages, to work on individual possession and/or defending. Tons of 1v1 duels forcing ball mastery and escape moves, proper defending technique, and 1v1s to goal.

How the Game Works:

  • Setup pinnies in between the back to back pugg goals
  • All players start with a ball except 1-2 Pirates wearing Pinnies
  • Pirates have to dispossess the dribblers (steal the gold) and then score in one of the puggs (put the treasure in the box)
  • If their ball is stolen, dribblers transition to defend and try to prevent the Pirates from scoring.
  • If a Pirate steals treasure and scores in the pugg, that dribbler then becomes a pirate as well (quickly grab a pinnie and throw on)
  • Last dribbler left is the winner (Captain!)
  • Go as many rounds as you like.

Coaching Points:

  • Learn to stay on the ball when pressured, shielding/hiding from the Pirates (rather than just kicking it away)
    • Use 3 h's to shield - hips (get side-on), hide (put the ball on safe side to shield it), hands (use outstretched arm/hand to hold off defender)
    • Use deception/moves to get away from pressure (can focus on any specific escape moves like a stepover, pullback, L's, etc).
  • How do we react after losing the ball? 
    • Prevent them from scoring (Get goal-side to protect your goal)
    • Win the ball back!
  • Pirates (defensive focus) - don't just kick the ball away. Learn how to use body to separate dribbler from the ball and take over possession
  • Once down to just a few dribblers, when a pirate steals a ball, see if they realize that passing to a teammate in a better position to score is possible. If they do it, celebrate it (after the round), call it out. And then tell them all to try that next round. Introduces the 'why' of passing.

Purpose: 

  • Give young players a lot of chances to dribble with purpose, getting away from pressure, and learn to keep the ball
  • Incorporates transition/purpose to the dribbling
  • Creates a bunch of 1v1's to puggs without it just being sitting in lines waiting your turn
  • No one is ever 'eliminated'
  • Teaches tackling to win the ball, not just to kick it away
  • Introduce teamwork/passing to put the treasure away.

Football/Soccer Session Plan Drill (Colour): Wreck-It-Ralph

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Football/Soccer Session Plan Drill (Colour): Wreck-It-Ralph
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Wreck-It-Ralph

Setup:

  • Place cone gates all around the inside of a grid or set space (approx one gate per dribbler). Set them up strategically so that changes or direction are required to move through them all.
  • Everyone with a ball except a 'destroyer' (or multiple destroyers)
    • Note you can use whatever imagination here for the name (i.e., foxes and hounds, cops and robbers, something from Fortnight, whatever)
  • Dribblers get one point for each time they go through a gate. Can't go through same gate twice in a row.
  • If they are tagged by a 'destroyer' they reset to zero points
  • Options to increase to challenge for the 'destroyers':
    • give them a ball too and they have to dribble while trying to tag
    • force them to touch the dribblers soccer ball with their feet rather than just tagging them

Progressions:

- Turns: Have to go through gate and turn quickly back through it to get the point.

- Have to go around a cone for the point

Coaching Points:

  • Keep ball close for quick change of direction
  • Big touch when space is available to 'explode' into to quickly get to a gate
  • Eyes up...see the ball and the field
  • Check shoulder / Scan...where is the danger? where's the next gate?

Purpose:

For players to gain confidence mastering the ball on the run, changing directions and speeds, in a controlled chaos environment that helps replicate the unpredictable chaos of the game.

With a game like this, it's good work on ball mastery or 1v1 moves or changes of directions moves (pullbacks, stop-hop-go, stepover turn, cruyff, whatever) in whatever way you like ahead of playing this game, and then progress into it. Figure 8's can be great with this setup.

As ever, just try to avoid lines of anything more than 2 or 3 if you're doing unopposed skill work before this game.


Football/Soccer Session Plan Drill (Colour): Robbers

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Football/Soccer Session Plan Drill (Colour): Robbers
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Robbers

Setup:

  • Two teams in a grid as shown
  • Give each player on the team a number 1-5 (or whatever amount each team has).
  • All players with a ball, dribbling around in their side of the field.
  • Coach shouts a number, that number is the robber for that round.
    • Note: more than one robber can be sent if needed, to adjust the challenge. 
  • 'Robbers' leave their ball and cross over to opponents grid, and are looking to steal and knock out all the balls on the opponent side. 
    • If numbers are higher, send multiple robbers per round
    • Last team with a ball left wins
    • Key Rule: If your ball gets knocked out, you are not out. You now have to see if you can help your teammates, as they can pass to you. Eventually becomes a 4v1 rondo (or whatever numbers you have).
      Coaching Points:

      - Shielding (hips, hands, hide)

      - Close control

      - Checking shoulder / scanning for robbers

      - How can I help? (strategies for what to do to help teammates when you lose your ball).

    Purpose:

    Learning to evade pressure and twist and turn with the ball to protect it from the robber, gaining confidence on the ball,and then how to stay involved and help out teammates when you are without a ball.


Football/Soccer Session Plan Drill (Colour): Mud Monster

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Football/Soccer Session Plan Drill (Colour): Mud Monster
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Mud Monster

Mud Monster (also called Stuck in the Mud or just freeze tag)

Setup:

  • Everyone with a ball except one or more mud monsters (adjust the number of monsters to adjust the challenge).
  • On go, dribblers try to avoid being tagged by the monsters. Aim of the monsters is to get everyone 'stuck' in the mud.
  • If tagged, dribblers should freeze, holding their ball above their heads. Also if they dribble out of the space you can make them 'stuck' as well.
  • To be unstuck/unfrozen, players must have another player pass them their ball and they play a one touch pass back (adding some combination play).
    • For the youngest ages or less experienced players, you can just make them pass the ball through the stuck teammates legs to get unstuck
  • Play for about 45 seconds to a minute each round, and do as many rounds as needed, ensuring everyone gets to be monsters.
To increase the challenge for the monsters:- Make them tag the dribbler's soccer ball (with their feet), or make them dribble a ball too, or make the space a bit bigger.

If the monsters aren't getting anyone, make the space smaller.

Coaching Points:

  • Dribbling
    • Close, soft touches on the run, allowing quick changes of direction.
    • Using all surfaces of the foot
    • Bigger touches if/when space is available to drive into quickly to get away from pressure.
    • Changes of direction
    • Eyes up scanning for teammates that are stuck
  • Passing Quality (accurate, crisp passes) to teammates that are stuck
  • Communication - let your teammates know when you're stuck. Let your stuck teammates know when you are playing them a ball.

Purpose:

Create comfort on the ball and dribbling to get away from pressure, while adding the concept of combining with teammates that need help.

Tag/chasing games (with the ball) can be great warmup games for the younger ages (and even olders), and are often overlooked. Kids love being chased so there's tons of fun. and by incorporating the ball and the chaos of pressure to avoid/escape from, you add appropriate ball-mastery development to the competitive aspect of it, all while tons of agility and physical work is being done.

With a game like this, it's good to first get the players all in the space with a ball, and work on changes of directions moves (pullbacks, stop-hop-go, stepover turn, cruyff, whatever) in whatever way you like, and then progress into this game. Of course, just try to avoid lines of anything more than 2 or 3 if you're doing unopposed skill work before the tag game.


Football/Soccer Session Plan Drill (Colour): Hungry Hippos

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Football/Soccer Session Plan Drill (Colour): Hungry Hippos
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Hungry Hippos

Hungry Hippos

Basically a fun relay race to try to see which team can get as many soccer balls into their goal. Better for an end of session fun activity.

Setup:

  • Pugg Goals (or something similar) in the corners, facing outward.
  • All soccer balls set in middle
  • On go, players sprint out, turn with a ball and dribble back, turn to their goal and put the ball in the net.
  • Teammate can't take off to get the next ball until ball is in the goal.
Progressions:- Players have to pass the ball back to teammates for them to score, or a give and go combination around the goal.- Players have to hop, or bear crawl, or some other physical challenge, out to the ball.
Purpose:Just a fun way to get some dribbling and turning in, some physical work, and maybe some passing.


Football/Soccer Session Plan Drill (Colour): Minute to Win It

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Football/Soccer Session Plan Drill (Colour): Minute to Win It
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Minute to Win It

Minute to Win In

Setup:

  • Everyone with a ball except one or more defenders (adjust the number of defenders to adjust the challenge).
  • On go, defenders go try to steal someone's ball, or drive them out of bounds and then they take over that ball. 
  • Not aiming to just boot the ball away, defender needs to actually dispossess the dribbler to take over their ball (or drive them out). If they just kick it away from them and it goes out of bounds, it's still the original dribbler's ball.
  • Players are never eliminated. If they lose their ball, they become defenders that must go try to win another ball before time runs out.
  • Play for a minute (or lower if needed).
  • At end of each round, give a fun 'penalty' to those without a ball (like star jumps, or something simple like that).
  • Do as many rounds as desired.
    • One progression is to take off one extra ball each round, adding more defenders/difficulty, until you are at half with a ball, half without.
  • Tips: 
    • Give a 10 second countdown during the game, and watch the sudden urgency and desperation of the defenders at that point.
    • Watch for clever players that just dribble to space and stand and wait. Smart move, but we want them moving under pressure. If it happens, quickly add more defenders or jump in yourself to help add the pressure.

Coaching Points:

  • Dribbling
    • Close, soft touches on the run, allowing quick changes of direction.
    • Using all surfaces of the foot
    • Bigger touches if/when space is available to drive into quickly to get away from pressure.
    • Changes of direction
    • Eyes up scanning for where the pressure/defender is.
    • Shielding: 3 H's (hips, hands, hide the ball)
  • Defending
    • Timing of the tackle
    • Use of body to step in and separate the player from the ball

Purpose:

Pure individual possession and defending. When done well, players are constantly twisting, turning, battling, shielding, and using ball mastery to keep the ball and dribbling skills to drive away from pressure. 

With a game like this, it's good work on ball mastery or 1v1 moves or changes of directions moves (pullbacks, stop-hop-go, stepover turn, cruyff, whatever) in whatever way you like ahead of playing this game, and then progress into the game. Of course, just try to avoid lines of anything more than 2 or 3 if you're doing unopposed skill work before this game.


Football/Soccer Session Plan Drill (Colour): Paint the Floor

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Football/Soccer Session Plan Drill (Colour): Paint the Floor
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Paint the Floor

Paint the Floor


How the Game Works:

This one is less a 'game' per se and more just a creative way to engage the players interest and get them to focus intently on their control (don't get paint on others, don't paint outside the lines) and their speed. It's a good way to get them to dribble with intensity.

  • Everyone with a ball.
  • Make the grid big enough that they are able to dribble with some space but just small enough that it creates enough indirect pressure / chaos that it creates the challenge of having many dribblers in their path.
  • Advise players of the rules: their ball is their paint. Their feet are their paintbrushes. You'd like them to paint as much of the field/grid as possible in the time allowed, once you say go. So they must dribble all over as quickly as possible. However...
  • They have to keep their paint within the lines (in the grid) and they should not get any paint on any others (don't let their ball hit others).
  • You can advise you are also looking to see if anyone creates any creative designs using (insert 'move or turn of the day' here). 
  • Coaches then just observe for the 30-60 seconds that you play each round, and pick a winner each round (the one that painted the most floor and/or kept it in the lines and off the others). They can maybe pick the 'move' for the next round, or pick the color of the paint, or whatever. The desire to be called out as the winner should trick many of them into bringing another level of intensity.
  • Go as many rounds as you like.

To add some further challenge, lay cones out all over the grid as well and advise players not to get any paint on your cones. 

Coaching Points:

  • Use the brush: Use all surfaces of the foot to manipulate the ball (inside, outside, laces, sole)
  • Keep it close: Close, soft touches to keep the ball close to be able to change direction quickly when faced with another dribbler or the out of bounds 
  • Speed dribble: Using laces to dribble with speed when space in front of you.
  • Eyes up: See the ball AND the space in front of you when dribbling. 

Purpose: 

  • Give young players a lot of chances to dribble with purpose, dribbling all around with changes of direction, while faced with passive pressure. 
  • No one is eliminated

Note: clearly you won't really know who is covering the most ground or making all the best designs. Just try to be specific in why you called out a particular winner each round ("I love the way Johnny was keeping the ball close with quick little touches but moving all over with his eyes up").


Football/Soccer Session Plan Drill (Colour): Battleship

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Football/Soccer Session Plan Drill (Colour): Battleship
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Battleship

This one is just a fun/goofy simple game the young kids often love. It's not as high-rep as we'd typically like, but they get to battle for the ball and dribble and change direction and use disguise and ultimately work on passing accuracy. 

Setup:
  • Teams of 3 (or less/more as needed)
  • Assign numbers to each team member 1 through 3
  • Set up balls on cones in the corners as shown in the picture (the battleships)
  • Players line up behind their battleship
  • Set up a ball in the middle of the field

Activity:

  • Coach calls out a number (1 through 3)
  • All players with that number sprint to middle to get possession of the ball, and it's basically 1v3 going to 3 'battleships'
  • The objective is to knock down 1 (or more) of your opponents soccer balls in their battleship
  • Once all the balls are knocked out for one team (battleship is sunk) that team is out, but, they can still play and just help knock out others. 
    • You can also make them sit out if you want, but it's best practice to avoid elimination games so that kids get more reps instead of just sitting watching, especially as this game can sometimes take a while to finish.
  • Important for coach to be ready quickly put a ball in toward the middle to get next round going, to keep it flowing.
Progressions:
  • Put more than one ball in the middle
  • Call more than one number (use teamwork)
  • Allow drop passes to your teammates (who can move along the lines) and then step on the field to 'take over'

Purpose:

Just a fun end-of-session activity that incorporates dribbling vs real opposition, lots of turning and changing direction and evading defenders, while getting eyes up to see where the target is to 'pass' to (to knock the ball off).


Football/Soccer Session Plan Drill (Colour): North/South 1v1

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Football/Soccer Session Plan Drill (Colour): North/South 1v1
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North/South 1v1

North/South (1v1)

Setup:

  • Groups of 4 in small areas. 
  • 1v1 in middle of the area. Two targets at opposite ends (north/south)
  • Objective is get the ball to target player (North), then get the ball back from target and play to target player on the other side (south).
  • Get a point for each time you move the ball to the target.
  • Can use the target behind to combine to get forward.
  • If defender wins the ball, they become the attacker and play to targets. Game runs continuously
  • If a player knocks the ball out, the other player get possession (receives a ball from coach or goes to get the ball). Coach should have extra balls ready to keep the game moving.
  • Play for 1-2 minutes, then rotate players.
  • You'll want to set up a few of these going at the same time, for a team of 10-12 players. Rotate periodically to mix up the opponents.
  • Can keep track of victories by individuals
  • Game can easily be used for 2v2 up to 4v4 or any number in the middle.
  • Progression:
    • Can progress to having the targets allowed to play the ball through to other targets as well, so defenders have to pressure them, creating a 2v1 setup. Limit touches of the targets.

Coaching Points:

  • 1v1 Dribbling
    • Close, soft touches on the run, allowing quick changes of direction.
    • Using all surfaces of the foot
    • Bigger touches if/when space is available to drive into quickly to get away from pressure.
    • Changes of direction
    • Eyes up scanning for where the pressure/defender is.
    • Use disguise to unbalance the defender (heavy step/feint, stepover, etc), then explode in other direction
    • Use the dribble to set up the pass.
    • Shielding: 3 H's (hips, hands, hide the ball)
  • Lose your mark
    • When you play the ball to the target, you have to now move to find/create space for the target to play the ball back to you.
    • "Two runs" - one to drag the defender with you, the other to change direction and go away from the defender at a change of pace, to hopefully lose them and have to space to receive pass from target.
  • Defending
    • Timing of the tackle
    • Use of body to step in and separate the player from the ball
    • Don't just kick it away. Win the ball and play it to target and transition to becoming the attacker, finding space

Purpose:

Intense game with high reps of 1v1 attacking and defending, movement off the ball, with direction and transition added in. When done well, players are constantly twisting, turning, battling, shielding, and using ball mastery to keep the ball, and using 1v1 moves to create separation to allow playing the ball forward.
The focus can be attacking (1v1, movement off the ball, passing) or defending, or even transition.

With a game like this, it's good to work on ball mastery or 1v1 moves or changes of directions moves (pullbacks, stop-hop-go, stepover turn, cruyff, whatever) in whatever way you like ahead of playing this game, and then progress into it. Of course, just try to avoid lines of anything more than 2 or 3 if you're doing unopposed skill work before this game.


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