JAMES MERRIMAN
Name: | JAMES MERRIMAN |
---|---|
City: | Vancouver |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
ZONE 3 & 4
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Player numbers: (8 vs 8) 5 vs 1 in end zones.
Rules &/or conditions: Team IP looks to make 3 passes and play through into opposte middle channel. Team OOP looks to delay cover & protect 1st defender. After 5 passes blue can now add another defender or on coaches call. Team wants to take away passing lanes, cover & protect 1st defender to get more support & not allow Team IP to play across. Team OOP wins ball and plays into pugs or into coach.
Progressions: Allow more defenders to press in end zones after certain amount of passes etc...
MAKE OPPENT PREDICTABLE / DENY PROGRESSION / FORCE & OR TRAP
* SPEED & SHAPE OF MOVEMENT
* AWARENESS (DECISION MAKING)
* CLOSING SPACE
* WINNING THE BALL BACK
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: AS SEEN IN DIAGRAM
Player numbers: 9 V 6
Rules &/or conditions: TEAM ATTACKING LOOKS TO BUILD OUT AND PLAY INTO SMALL SIDED GOALS. TEAM DEFENDING LOOKS TO WIN POSSESSION AS HIGH UP THE FIELD AS POSSIBLE AND ATTACK STRAIGHT TO GOAL. (STRIKER IS PLAYING IN CENTRE CIRCLE & ATTACKING HALF.)
FOCUS - FRONT 3 & MID 3 - (IN DIAGRAM)
9 & 10 CURVED RUN, RECOGNITION OF CUES (PENDULUM)
7 - COVER & SUPPORT INSIDE
11 - AWARENESS IN HALF SPACE SCREEN OPPOSITION WF + CENTRAL PLAYERS - READING OF CUES TO PRESS (FB)
8 - STARTS AHEAD OF 6 BUT IS AWARE IF 6 GOES WILL HAVE TO DROP INTO THE SPACE. (PENDULUM)
6 - BALANCE / ANTICIPATE / READ / SCREEN
MAKE OPPONENT PREDICTABLE
*FORCE / TRAP
*DEFEND HIGH & FORCE OPPOSITION INSIDE
*READ ANTICIPATE
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing Area: 55Y x 65Y
Player numbers: 9 V 9
Rules &/or conditions: REGULAR GAME
KEY * THE QUALITY AND TIMING OF 1ST DEFENDER ONCE TEAM IS SET TO PRESS.
FOCUS: (FRONT 3 & MID 2)
*MAKE OPPONENT PREDICTABLE (PENDULUM)
*FORCE / TRAP
*DEFEND HIGH & FORCE OPPOSITION INSIDE
*READ ANTICIPATE
*COMMUNICATION
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Animation Controls (PCs, Macs, Laptops):
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WARM UP - RONDO / TECHNICAL (20 mins)
Playing area: DIAGRAM
Player numbers: 2 V 2 + N (OUTSIDE PLAYERS SUPPORT / INTERCHANGE)
Rules &/or conditions: 10 PASSES OR DRIBBLE / PASS THROUGH THE GATE = POINT
Progressions: TOUCH RESTRICTIONS