Brian Seifert
Name: | Brian Seifert |
---|---|
City: | Sacramento |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Training for U6 players focusing on ball mastery and agility/coordination. Three stations 10 minutes each. Keep the players moving! Do 2 stations, give a water break, 1 stations water break, then scrimmage. If a player wants water, let them get it. If a player is crying or needs to go to the restroom, send them to their parent. Stop the last station with 20 minutes left regardless of the time into 3rd station. Always end each session with a cheer. We will do the same training on Monday and Wednesday.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones in 10x15 grids. 1 ball per game.
COACHING POINTS / KEY CONCEPTS
Players play 1v1 games until someone scores or the ball goes out of bounds. Do not allow the players to retrieve the ball after a goal. If the ball goes out of bounds, tell them to leave it and return to the line. Once coach is out of balls, have players retrieve all of them as a group and start again.
Play more than 1 game at a time. Hence, keep the line moving. Make sure players are ready before you put the ball in play. Look them in the eye and ask ready?. Then ask them to point to the goal they are scoring on.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Disk cones in 3 different colors, 10 flags, 4 cones, short ladders. (instead of large hurdles, use flags crossed at an angle.
COACHING POINTS / KEY CONCEPTS
Players run through the ladders (1 foot in each box or 2 feet in each box), weave the flags, dive through crossed flags, jump over cones. When first player is jumping, coach calls a color and players race to that color cone.
When first pair is out of ladders, send the next pair. Keep it moving. Have players go around course when completed. They will want to run back through.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones in 15x15 grid with 1 bib per player
COACHING POINTS / KEY CONCEPTS
Each player but 1, has a bib tucked into the back of their shorts like a tail.1 player is it. He/She needs to pull the tail of each player. Once a players bib is pulled, they stand next to the coach. The last player with a tail, is it for the next game.
Additional skills: skipping, galloping, side shuffle.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment /Players)
Cones to mark the field 20x15 cones to mark the goal or pugg goals. All extra balls at the coach in the middle
COACHING POINTS / KEY CONCEPTS
Encourage players to keep the ball. Do not tell them to pass or kick it. Always coach from the middle of the field. If the ball goes out of bounds or into a goal, play a new ball. Do not let them chase it.
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Sharks and Minnows
ORGANIZATION (Physical Environment / Equipment / Players)
Cones in 15x20 grid. 1 ball per player
COACHING POINTS / KEY CONCEPTS
Minnows need to dribble the ball to the end of the grid. The "Shark" needs to get the balls and shoot them into the goals. If a players ball is kicked into a goal, that player becomes a shark. Minnows that make it to the other side, wait until the field is cleared. Once the coach says "GO!", they may return to the other side.