Name: | Richard Penrose |
---|---|
City: | Winchester |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Hockey |
In possession
Only eliminate into space
Scanning all the time
Move the defenders feet
Eliminate through left foot space if possible
Drive at the back foot
Out of possession
Channel to the sides
Channel onto strong side
Apply pressure early
Delay to get numerical parity/ advantage
Don't be passive - dictate!
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Merge the groups into two larger groups. Each group has 20mins of 5 v 5 Channel game and 20mins of 5 v 5 variations.
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
3v3 (or 4 v 4) with goal scorers for each team in the End Zone
Teams score by passing the ball to either Goal scorer in the End Zone
When a team scores, the End Zone player who receives the pass is released from the goals and the team turns and attacks in the other direction. Before they can score again, they must get a player up into their new End Zone (working on positional awareness, height options, change of pace, moving the ball forward)
Change It: Each player must get a touch on the ball before they can score in the End Zone
Change It: Players may only use push passes and if they sweep/hit then they lose possession
Change It: If a player gets hit on the feet, they have to replace the End Zone player immediately
Scoring
Play in sets of 2 mins
2 pts for pass into end zone
1 pt for interception turnover
Coaching points
Scanning
Footwork
Leading runs (support the player on the ball)
If in doubt play the way you are facing
First touch
Quick reaction to turnover
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Set up one or two areas
Group players into 4s or 5s (not more preferably)
Players outside the area pass the ball to each other
Passes must travel through the area
Player in the area tries to intercept
Coaching points
Weight through the ball (step)
Make eye contact
Receiver use stick to indicate where they want the pass
Receiver to use first touch round the cone
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Adaptions
Only 2 defenders allowed defensive side of the box.
Introduce joker to create overloads
Each time a player makes a pass they must get ahead of the ball (except in the end zone)
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Objective: Forward first fast.
Play in 4 minute sets then rotate team, keep teams to 5(ish) aside, use subs or 3 teams on rotation if numbers are too high.
Must be in the end zone to score, push / flick at goal only.
Keep rolling count of which team wins each set and total it up at the end.
Change It: at least 2 attacking players must stay in the end zone (though can rotate)
Change It: Allow teams time to strategize and try to let them lead the chat and planning (for the older players)
Change It: minimum 3 forwards allowed in End Zone
Change It: 5 second possession rule
Change It: Ball has to be transferred from LEFT to RIGHT or RIGHT to LEFT before team can score
Change It: Goal counts for double points if scored from baseline/angle run and pass or deflection
Scoring system
1 pt for goal
2 pts for deflection / pass round keeper (older players)
1 pt for turnover in end zone.
2 pts for interception in end zone
Coaching points
Scanning
Plan ahead
React to change
Defensive=> Delay / Disrupt
Attack => Forward First Fast (my have to go sideways first)
Attack look to play into space
Good lead runs
Defence => Channel away from danger, create congestion
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Pitch set up 1
Each group of players have 20mins of Interception Rondos and 20mins of Bench ball