JAMES MERRIMAN
Name: | JAMES MERRIMAN |
---|---|
City: | Vancouver |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: 25Y x 35Y
Player numbers: 4 V 4 + N
Rules &/or conditions: TEAM OOP WINNING BALL BACK AS HIGH AS POSSIBLE SCORE ON PUG. REGULAR GAME - 2 POINTS IF YOU WIN IT IN FINAL 3RD & SCORE, 1 POINT FOR GOAL OFF REGAIN IN MID/DEF 1/3.
*MAKE OPPONENT PREDICTABLE
*FORCE / TRAP
*DEFEND HIGH & FORCE OPPOSITION INSIDE
*READ ANTICIPATE
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: AS SEEN IN DIAGRAM
Player numbers: 9 V 6
Rules &/or conditions: TEAM ATTACKING LOOKS TO BUILD OUT AND PLAY INTO SMALL SIDED GOALS. TEAM DEFENDING LOOKS TO WIN POSSESSION AS HIGH UP THE FIELD AS POSSIBLE AND ATTACK STRAIGHT TO GOAL. (STRIKER IS PLAYING IN CENTRE CIRCLE & ATTACKING HALF.)
FOCUS - FRONT 3 - (IN DIAGRAM)
9 - CURVED RUN, RECOGNITION OF CUES (10 WILL ALSO BE A KEY FOCUS)
7 - COVER & SUPPORT INSIDE
11 - AWARENESS IN HALF SPACE SCREEN OPPOSITION WF + CENTRAL PLAYERS - READING OF CUES TO PRESS (FB)
MID UNIT - SUPPORT / COVER / COMPRESS/ SCREEN
MAKE OPPONENT PREDICTABLE
*FORCE / TRAP
*DEFEND HIGH & FORCE OPPOSITION INSIDE
*READ ANTICIPATE
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing Area: 45Y x 65Y
Player numbers: 8 V 8
Rules &/or conditions: RESTARTS FROM GK. TEAM OOP LOOKS TO GET SET & START FROM THE MID 1/3. KEY * THE QUALITY AND TIMING OF 1ST DEFENDER ONCE TEAM IS SET TO PRESS.
FOCUS: (FRONT 3)
*MAKE OPPONENT PREDICTABLE
*FORCE / TRAP
*DEFEND HIGH & FORCE OPPOSITION INSIDE
*READ ANTICIPATE
*COMMUNICATION
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
WARM UP - BALL CIRCULATION (AT / DT ELEMENT) (20 mins)
Playing area: 15Y x 15Y
Player numbers: 4 v 4 + N
Rules &/or conditions: TEAM IP - BALL CIRCULATION POSSESSION / MVMT OFF BALL / PLAY THROUGH CENTRAL SPACE / ALWAYS WORK OFF TRIANGLE (DT - PROTECT PUGS)
TEAM OOP - RESTRICTED TO SHADED AREA - LOOK TO BLOCK PASSING LANES - CLOSE SPACE ON NEUTRAL PLAYER (AT - ATTACK TO PUGS)
*READ ANTICIPATE (BE CLEVER TRYING TO BLOCK / STEAL PASS.)
Progressions: TOUCH RESTRICTIONS, QUICK TRANSITIONS IF TEAM DEFENDING SCORES THEY BECOME TEAM IP.
ENJOY & ENERGY!