Name: | Ashley Williams |
---|---|
City: | newtown |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Drill MDG & SSG: Defending with a Back 4
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Drill
Organisation
Create an area 20 x 40 yards.
Aim
Blue Attacker starts with the ball and dribbles towards the mini goal. As the Attacker progresses, two White Defenders endeavour to defend against him. If White Attackers gain possession, they must try to dribble ball between coned goal. Players swap over after each turn.
Coaching Points
Communication betweeen the two Defendaers is key. One Defender must act as Frist Defender - 'Quick, Slow, Sideways, Low' - aim to get within touching distance of Blue Attacker and press. Which way is he trying to force Attacker? Away from the danger area - the goal - out to the wings.
Second Defender supports - at an angle - goalside of First Defender. If Attacker manages to get past Frist Defender, Second Defender presses as above. First Defender seeks to make reccovery run, places himself on a line between the goal and the Attacker, and at a goalside angle a short distance from the First Defender.
Gap between First and Second Defender must not be more than 5-6 yards.
Delay- allow your team to get back into shape
Deny- Space/Time/Place to shoot
Deflect- be brave, block the ball
Defend- Tackle, win the ball back
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
MDG
Organisation
Create a grid 60 v 30 yards, split into 2 equal areas.
Split players into 3 teams of 4. 2 teams are placed in defending positions within the area - each defending a single goal. The third team is placed on the half way line - they will commence as attackers initially
Aim
Play begins with the middle team who look to attack one of the goals.
As they attack, the defending team seek to defend as a unit, pressing as necessary and sliding and screening.
If the attacking team score a goal, or are otherwise dispossessed, they switch places with the defending team and become defenders themselves. The team that were defending now become the attackers and see kto attack the opposite goal. The situation is then repeated if they score or are dispossessed.
Progressions
1. To encourage quicker attcaking, limit the number of passesby the attacking team to only 6 or restrict the time they can be in possession of the ball to 10 seconds.
Coaching Points For Defence
Defence to remain compact - close down passing lines. Need to check over shoulder.
Communication is key. If an attacker player moves sideways, the pressing defender needs to decide if the pressing defender goes with him or if he passes the player onto another Defender to press - more zonal defence rather than man-to-man?
First Defender to press, Second Defender to Support. Third and Fourth Defenders. See above (dog leg).
Defence to shuffle over if ball is passed wide, moving as a Unit.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG
Organisation
Split players into two teams - 8 blue v 9 white. What if there are insufficient players? If insufficient players, can we revert to a 4-2 for whites and a 2-3-2 for the Blues? Or lose the Blues GK? (could then use 14 players). Miniumum players for SSG would be 4-1 for Blues and 2-3 for Whites, with Blues having a GK and whites without a GK (11 players).
White team to be coached.
White to play in a 4-2-1 formation; Blue team to play in a 3-3-2 formation.
Create an area 70 x 50 yards.
Aim
Blue team are instructed to try to score. White team are conditioned that once they obtain possession they have 10 seconds in which time to try to score, failing which possession will revert to white GK.
Coaching Points
Communication is key. Who takes control? CB's? Move up the pitch as a unit when attacking, to reduce space and force attackers away from goal.
Don't stray too far from each other - try to remain compact, thus restricting opportunities for balls/runs to be played/made behind. Rough guide - defence to remain as compact as the 18 yard box is wide. No more than 6 yards between each other. Shuffle over as a unit as the play is switched from one side to the other.
Adopt the correct body position when defending one on one - try to dictate to the Attcaker which eway you want him to go - inside or outside?
White 6 & 8 need to work with the Defence to close down passing lines and watch runners. Or provide support in place of white 2 & 3 if they press a WMF - can they take White 2 & 3 place until White 2 or 3 is able to recover?
What if a Blue player in possession moves across the pitch? Defenders pass him on? A quasi zonal defence?
Don't forget to effect the white GK - GK can act as a sweeper when Whites are attacking. Can also provide instructions to White players when they are defending.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Coaching Points
If the Blue team attack down the left wing:
White 3 must press blue WMF. White 5, 4 & 2 shuffle over. White 2 keeping dog leg shape. White 8 to threaten passing line to Blue CF and Blue CMF. Blue 6 to drop back to press Blue CMF - offside shoulder.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
What if Blue team switch play to other side of pitch? White 2 to press WMF. Trigger? As soon as the ball is played. Is there the prospect of an interception? White 4 & 5 to shuffle over, remaining compact. White 3 to drop back and shuffle inside, but to take a higher line than White 4 & 5 (Dog leg).
White 6 to move towards WMF to threaten passing line to Blue CMF and Blue CF. White 8 to shuffle inside also, to provide cover on Blue CMF.
Do defenders show offsidde or inside? Is there cover on the inside? if so, show inside. White 2 could show Blue WMF inside if White 6 is in a position to provide adequate cover.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Drill: 1 v 1 (5 mins)
Drill
Organisation
Split players into two teams - blue and whites - 3 or 4 in each team.
Create an area 30 x 10 yards.
Play to commence from white players. Players take it in turns to take on the role of either attacker or defender and following their exercise, join the opposite team to play the role of the other player.
Aim
1) Defender passes ball into attacker
2) Defender then follows that pass quickly and applies pressure to the attacker within the coned area.
3) When attacker receives the ball he should aim to get past the defender and pass the ball to the waiting defenders. Attacker must remain in the area at all times. Defender can only dispossess the Attacker within the coned area. Defender succeeds if he dispossess Attacker or forces the Attacker outside the area.
Coaching Points
'Quick, Slow, Sideways, Low'.
Be quick to stop the attacker making ground, slow up once near the Attacker, side on, on toes, knees bent, feet apart (not too far), weight on back foot, arms length away from attacker, leaning slightly forward over toes.