Jeremy Williams
Name: | Jeremy Williams |
---|---|
City: | Palo Alto, CA |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Same as previous but add approaitely size goal on end line
Instructions:
Red team begins by playteing A-B-C. C recives the ball, takes 1 touch and strikes on goal with their next touch. After shooting they become the GK for the White team who reapeat a similar process, passing A-B-C but instead dribbly centrall and shooting on the red GK. The player that shoots then become the GK and the process repeats.
Coaching Points
Coaching Points
-Angle of Approach
-Large finishing Stride
-Non-Kicking foot next to ball
-Strike with secind knuckle of foot contacting the ball
-Strike in the center of the ball
-Eyes on the part of ball you want to strike
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective:
Small sided game to bring out and exploit quick changes of possesion, mnoments of tranistion and overloads in the attack
Equipment:
Four small pugs or 2 large goals
different color bibs.
Organization:
Two teams set up across from eachother, each team with half the balls. Grid size depends on age/ level/ and objective. Teams play 2v2, with aim of scoring in the oppositions' goal. When a ball goes over the endline (either for a goal or a missed shot) the team defending that end line is out, and a new group of 2 comes in. The player that missed the shot or hit the bad pass resulting in the change has to touch one of the pugs before defending. NOTE if a goal is scored the player scoring the goal does not have to touch the post
Progression:
1) If team scores, the same rotation takes place except the team that scored gets a ball played into them by their teammates waiting in line.
2) Have an all time target. (#9)
Coaching Points:
- Create passing and combination options for your teammate.
- Create 2v1 situations by beating a player 1v1 or by recognizing moments when the opposing team is in poor defensive shape or out of position (ie one player touching the post)
- Look to score.
- Read ball pressure.
- Head up and look.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Divide teams into groups based upon their age/game model ie 7v7, 9v9 etc
Coaching Points:
- When to use a turn and when to use a stop-start in a game situation.
Switch the neutrals every other game.
P - Free play
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Technical Reps (15 mins)
Organization
Set up as Shown
Instructions
Play from A -- B -- C. C takes a touch and strikes the ball to their teamate on the other end. Players Follow their pass/shot. Progression: Player one the end makes a gate with legs, how many points can each team get.
Coaching Points
-Angle of Approach
-Large finishing Stride
-Non-Kicking foot next to ball
-Strike with secind knuckle of foot contacting the ball
-Strike in the center of the ball
-Eyes on the part of ball you want to strike