Football/Soccer Session (Academy Sessions): High Ball Tennis Game: Activation for Crossing Session

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Pro-Club: Aberdeen FC

Matthew Mackie

Profile Summary

Matthew Mackie
Name: Matthew Mackie
City: Portsoy
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

  • Competitive fun game that can be used in activation phase of session
  • Encourages GKs to deal with crossing in efficient manners
  • Forces GKs to make effective decisions on whether to attack ball in air or drop and defend cross

Football/Soccer Session Plan Drill (Colour): High Ball Tennis Game

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Football/Soccer Session Plan Drill (Colour): High Ball Tennis Game
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High Ball Tennis Game (30 mins)

Set up/Organisation/Description:

  • Area size ranging from 10 x 10 to 20 x 15 depending on age and stage
  • Mannequins represent tennis net in middle, seperating area into 2 halves
  • 2V2 or 3V3 GKs depending on numbers
  • 7 aside goal placed centrally on back line of each side of pitch

Instructions/Explanations:

  • GK throws ball over mannequins (like ball going over tennis net)
  • Opposition GKs aim to prevent ball dropping on floor in their side of the court
  • If ball lands in your side of the court after being thrown over mannequins then opposition score a point
  • If you catch ball and prevent it from hitting ground, you can then attack oppositions court by returning with a throw
  • If a GK successfully meets the ball high, they can pop it straight back over in 1 fluid movement (Encourages GKs to attack ball at highest point with efficient timing and forces opposition to constantly adjust positioning and be ready for returned high ball)
  • Play to a points total i.e. first to 11 or a time limit i.e highest score after 3 minutes

Progression(s)

  • Players can now throw or strike from floor/hands to try and score into the 7 aside goals to score a point in addition to throwing over mannequins and touching floor as before
  • This forces GK to make decision on whether to defend goal or attack cross; encourages communication between GKs and also increases travelling to get to attack high ball (game-realism)
  • Another GK or coach can position in the middle near the net (shown with red player) and intercept/ change flight of the ball to cause uncertainty and force quick transition movements i.e. if green throw high over net towards yellow half the coach may intercept and strike back at the green goal causing them to quickly readjust and set to defend the goal
    i.e. coach may catch the strike from green when yellow have dropped then pop it high forcing yellow GK to be positive and attack ball in the air


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Access to 1000’s of sessions
Professionalise and modernise your coaching
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75
per year
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Animation Controls (PCs, Macs, Laptops):

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