Chris Marriott
Name: | Chris Marriott |
---|---|
City: | Cardiff |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Hockey |
Useful game for developing quick counter attacking play and helping your teams to develop the ability to defend the overload
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Super 9's Penalty Corner
Attacking side - Injector as usual, plus 5 players starting o/s the 23m area.
Defending side - GK plus 3 players starting inside the goal.
The ball is injected and MUST travel o/s the 23m area. Players can enter the 23m area as soon as the ball is played by the injector.
All non involved players must start over the far 23m line.
All players are "live" as soon as the ball is played.
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Super 9's Penalty Corner
Attacking side - 5 players
Defending side - GK plus 4 players
All non involved players must start over the half-way line.
All players are "live" as soon as the ball is played.
Any transgressions re numbers result in the award of a penalty corner.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Super 9's (60 mins)
Super 9's
Two teams of 8 players plus GK.
Teams must always have at least two players in their opponents half of the field (award a penalty corner if teams break this rule).
No hit outs; any ball over the baseline restarts with a long corner (unless of course it was deliberately player over the line by a defending player).
See following diagrams for organisation of PCA and Long Corners. Get increasingly tougher on teams to get them to organise quickly for these set pieces (encourage them to watch carefully for numbers etc.)