Hockey Session (Under 16s): Super 9's Match Play

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Chris Marriott

Profile Summary

Chris Marriott
Name: Chris Marriott
City: Cardiff
Country: United Kingdom
Membership: Adult Member
Sport: Hockey
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Description

Useful game for developing quick counter attacking play and helping your teams to develop the ability to defend the overload


Hockey Session Plan Drill (Colour): Super 9's

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Hockey Session Plan Drill (Colour): Super 9's
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Super 9's (60 mins)

Super 9's

Two teams of 8 players plus GK.

Teams must always have at least two players in their opponents half of the field (award a penalty corner if teams break this rule).

No hit outs; any ball over the baseline restarts with a long corner (unless of course it was deliberately player over the line by a defending player).

See following diagrams for organisation of PCA and Long Corners. Get increasingly tougher on teams to get them to organise quickly for these set pieces (encourage them to watch carefully for numbers etc.)


Hockey Session Plan Drill (Colour): Super 9's PCA

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.

Hockey Session Plan Drill (Colour): Super 9's PCA
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Super 9's PCA

Super 9's Penalty Corner

Attacking side - Injector as usual, plus 5 players starting o/s the 23m area.

Defending side - GK plus 3 players starting inside the goal.

The ball is injected and MUST travel o/s the 23m area. Players can enter the 23m area as soon as the ball is played by the injector.

All non involved players must start over the far 23m line.

All players are "live" as soon as the ball is played.


Hockey Session Plan Drill (Colour): Super 9's Long Corner

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.

Hockey Session Plan Drill (Colour): Super 9's Long Corner
Save Image: Hockey Session Plan Drill (Colour): Super 9's Long Corner Create Video:

Super 9's Long Corner

Super 9's Penalty Corner

Attacking side - 5 players

Defending side - GK plus 4 players

All non involved players must start over the half-way line.

All players are "live" as soon as the ball is played.

Any transgressions re numbers result in the award of a penalty corner.


Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
Join today

Animation Controls (PCs, Macs, Laptops):

Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop

Back/Forward: Drag timeline button