Name: | JOHN HUBBARD |
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City: | LOSSIEMOUTH |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
2 throw-in patterns of play, intended to involve all 5 players and demonstrate that its OK to be patient to play out. These are followed by the same scenarios 5v2 , then 6v3 where the players have to be creative to achieve their goals. The final game is 8v5 outfield, with a centre line to ensure realism.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Having received the switched pass from previous drill R2 sets up to throw-in to shaded area.
R10 drops to decoy and R8 receives in the space created, then playing forward to R7 who has checked back and then forward to receive.
R7 then crosses for R9 to set for R10 to shoot, as R8 supports.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Now add 2 defenders whose job is to try to contain the reds in the throw in area.
The reds must now be creative to get the switch set up but still apply the decoy run - the decoy CAN receive the throw if he is not tracked.
* important point is to throw into a space rather than a standing player
* must pay attantion to overall shape
Several extra options available - one is shown
Progress to 6v3 if enough players add a Red CB and a blue winger.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
As before add 2 defenders as shown and allow reds to be creative - the end game is to get the ball into the penalty spot to set up a goal chance.
Progress to 6v3.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Likely only 14 outfield players to use due to EBL.
Flat markers down centre line - allow central players to cross over but wider players must remain on their side - this should prevent blues from flooding the throw-ins, which be un-realistic.
Red defensive restarts (goal kicks & GK distribution) go from GK (for practice) out to full back to throw in. Red attacking restarts are all throw ins - no corners or free kicks.
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Animation Controls (PCs, Macs, Laptops):
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Back/Forward: Drag timeline button
Getting out and switching (20 mins)
Mark starting positions with flat markers.
GK throws out to R4, who plays up to R3, who dribbles over the line and sets up to take a throw-in.
R8 makes decoy run as R11 checks out.
R3 takes a throw-in into the shaded area for R6 to play longer to R11 who has now checked back.
R3 gets back in play to receive from R11 and then pass to R6 who has deepened to receive.
R6 switches play.