Name: | R&J Hockey R&J Hockey |
---|---|
City: | Cape Town |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Hockey |
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Crazy Gates
Each player with a ball
Different colour gates set up across pitch
Players each have a ball and must dribble through same colour gates before moving to new colours
May not go through the same game as another player (encourage eyes-up)
Focus on ball-carrying position (hands away from body, ball out in front of body)
Change it: Encourage players to use drags and V-Drags to eliminate gates
RAMP IT UP:
Players pair up and have to pass the ball to each other between all the gates of 2 chosen colours
Once they have done this, the ball carrier carries ball to their cone on the other side of the pitch, while the player off the ball runs back to collect another ball and start their passing through the other 2 sets of colours.
First pair to have both their balls at their goal, wins
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Sharks and Fishes RELOADED
All players (fishes) on half pitch each with a ball, except 3 players (sharks)
Fishes try to get their ball to the other side of the pitch using elimination skills, change of speed etc
Sharks try to win the ball using block tackles and clear ball over sidelines or baseline
Any fish who loses their ball, spends one round as Jellyfishes (in one spot, using stick to tackle anyone coming by but may not run after them) and the next round they are sharks
Allow jellyfish to get set up as a roadblocks/maze so that fishes have to scan, use change of direction etc
RAMP IT UP
Add in 3 more sharks in the next part of the pitch so that once fishes get through the first pitch, they have to keep going through the next pitch to the scoring zone
Sharks must start behind a line to give fishes a chance, especially coming into the second zone. But once the first fish crosses over the half way, the Sharks are released. Sharks may not move into each other's pitches.
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
5v5 End Zone
1 player from each team stands in the End Zone
Team must get the ball to them in order to score a goal. The End Zone player must control the ball for it to be considered a goal.
Once a team scores, the End Zone player is replaced by a new player
ADD: When a team scores, the End Zone players joins the game and counter-attacks to the other side (Turn and Burn)
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Pitch Set Up