Ryan Bjelland
Name: | Ryan Bjelland |
---|---|
City: | San Antonio |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Technical Heading with tactical implications in final third
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 4 lines of players
- Balls start in the middle, alternate which middle line gets to play a pass
Instructions:
- Play a pass to either wide player, run into the middle.
- If you pass to the wide player closest, run either to the pk spot or far post
- If you pass to the wide player furthest from you, run near post/ cut back
Coaching Points:
- Quality, speed, and accuracy of pass out to wide players
- Shape of our run, curve it, change pace throughout to keep defenders guessing and having to switch from watching you to watching the ball.
- Explode at the end of your run to gain that final step on defenders
Progressions/Regressions:
- Next, take a few attacking players away and add two lines of defenders to come out and meet the play. (Get a point if they clear the ball away through the yellow gates)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Two channels wide with 1 v 1 in them, 4 v 4 in the middle. 2 Keepers.
Instructions:
- Play always restarts with keepers.
- In order for it to be a goal the ball must come in from the wide area and scored within two touches (you can regress this to that the ball can go outside and back in and if you dont lose possession you can still score in the middle)
Coaching Points:
- Correct part of head used to finish the ball
- Can we always use our head? Can we use our chest to collect the ball and finish?
- Relax! Do not rush it.
- Can we use our runs to open up space for our teammates to run into for better scoring positions?
Progressions/Regressions:
- If its hard for them to score first time or after two touches have it so that if they don't lose it after it comes inside they can score whenever.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Half field 8 v 8
Instructions:
- Two teams of 8, free play
Coaching Points:
- Correct touch of the ball out of the air or on the ground.
- Use of wide players to get the ball in quckily keeping defenders running towards goal.
- Go have fun
Progressions/Regressions:
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Animation Controls (PCs, Macs, Laptops):
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Header Header (10 mins)
Organization: Grids roughly 5 x 5 yds. with two teams of two players in each. Balls are laid out all over the outside of the grids.
Instructions:
- One team starts with the ball after a battle of rock, paper, scissors.
- The team that does not start with the ball must kneel on the cone line they are defending. They must keep the ball from going behind them ( they are kneeling so the ball must go past them at an attainable level for it to be a goal)
- To get a goal, team with the ball has one tosser, and one header. Person tossing stands on the line and tosses the ball to their teammate who has free roam of the space.
- Defenders on line can save the ball out of the air or anywhere inside the grid so long they stay in contact with the cone line.
Coaching Points:
- Good judgement of the ball flight and aweareness of defenders to place it correctly
- Use of heading surface (forehead or strong part of the sides)
- DO NOT RUSH A HEADER, it will hurt the top of your head if you do
- Use your hands as a quick aiming technique as the ball travels and then burst your head through them onto the ball as to get a clean accurate hit on the ball.
- What kind of tosses create easier scoring opportunities? Quick flat services? or High slow lobby services?
Progressions/Regressions:
- Progress it so that the thrower has to be the one scoring. So, that means after the first toss, the header must head it back across to the thrower who can now run off the line and score that way.