Name: | Barry McGrellis |
---|---|
City: | Alexandria |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4 v 4 + GK: The ball always starts in the centre circle with the attacking central midfielder. The white team attacks together and tries to score past the GK. The cone lines split the field into 2 wide zones and 1 central zone. When a player is in their own zone i.e. the left mid in the left zone, they have unlimited touches. When they stray into another zone, they have 3 touches and then they must return to their own zone as quickly as possible. The defensive team score points by passing the ball over the halfway line but the same zonal restrictions apply to them.
Coaching Points:
- Use cones as a visual aide to emphasise the area of the field that each position is responsible for
- If a player is forced to leave their position to help in another player's area they must remember to return to their own position as quickly as they can
- Be aware that leaving your position, even to help a teammate, leaves a large gap in your team
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Plug the zonal restrictions from the previous drill into a full scrimmage situation. Players are assigned a specific position and instructed as to which area is their responsibility. Use the halfway line as the boundary for the forwards. If the rules pertaining to zones are broken, the opposing team is awarded a penalty kick.
Reinforce the previous coaching points by freezing the game at appropriate teaching moments and coaching all players.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Scrimmage: Regular rules. Let game flow freely but coach individual players at appropriate teaching moments.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up (15 mins)
Jog and high knees remain the same throughout warm up. Coach provides and demonstrates a dynamic flex and the players run the sequence 3 times with that stretch before moving onto the next stretch. Use lunge, high kicks, open gate, close gate, back pedal, side step etc. When all appropriate stretches have been completed, use the same cone setup but switch to different combinations of jog, sprint, walk, again running each sequence 3 times. Always finish with sprint, sprint, sprint to ensure the players' heart rates are elevated.