Name: | Frank Greenawalt |
---|---|
City: | Riverside |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Player 1 covers short pass.
Player 2 looks for another short pass.
Players up top play man to man. Other players, play zone.
Bodies 90 degrees. Push out at 90 degrees and up the field. Get ball cleared to Target Areas.
Protect Keeper when they go after ball.
Players on post step up to get out of Keepers way.
Clear ball to shaded areas. Player 3 up top on Kick side. Player 4 (Junk) on backside.
Keeper will yell KEEPER when they want the ball, AWAY when they leave it to you to clear high and wide. Step into lanes.
4 GET's
Get Back
Get it together
Get in the way
Get to ball first
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Corners (15 min)
Players always look to take the quick, short corner first. If not on, Play a 1, 2 or 3.
Corner #1 (Short Play)
2v0:
Play short and drive to near post. Play cutback to cutting runners in box.
2v1:
Drive at defender and lay off for SHOT from overlapping player.
Variaton: Corners #2 (Near Post) & #3 (Far Post)
Front 2 players are driving to near post for deflection or dummy.
Back 3 players are working toward back post for deflection or rebound.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Defending Game - Heading Practice
Setup - Mark out a pitch about 35 x 20 yards, although the size can be adjusted to suit the age and
ability of the players. The pitch should have two goals, with goalkeepers. Play a 2 – 1 – 1
formation. It is a free game but the coach should build in some sort of tactical shape to the
game but allow the players to rotate where required.
There are six servers with footballs, located around the perimeter of the pitch and numbered.
The servers can move up and down their areas to provide different angles and heights of
crosses and balls into the defensive area.
Encourage free play and the team in possession can pass the ball to any of the servers and the
defensive team must then adjust and organise for the thrown cross. If the ball goes out of play,
the coach can also call the number of a server and an area for the ball to be thrown into. The
defensive team then adjusts and organises to the serve into their area.
Coaching Points - 1. Communication between defenders and GK
2. Defenders work as a unit, one attacking the ball, the others providing cover
3. Start position in relation to where the ball is served from
4. Get in the line and attack the ball down the line of the cross
5. Timing of run and jump
6. Select relevant defensive heading technique
7. Protect the goalkeeper if they come for the cross
8. After defensive header, readjust and reorganise
9. Squeeze up the pitch if possible after the ball has been headed clear
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
7v7 in half field (fitness in between)
work on set pieces (Defensive first, offensive)
Utilize fitness in between to reiraterate mental strength and concentration
Every 7 passes gets you a set piece
How to counter attack
CPs- Stay organized and patient on both sides of the ball
Fartlek (15min)
Cool down and stretch (5min)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Anaerobic Alactic Conditioning (15min)
Because ATP (The bodies source of energy) and creatine phosphate are so rapidly depleted, to train the alactic energy system, focus on brief, all-out efforts that last under 10 seconds, such as short sprints, vertical jumps and heavy weightlifting sets. This purose is to improve athletic performance.
*Allow sufficient recovery time between bouts so that your muscles can start to replenish their ATP and creatine phosphate stores before the next round
*A good interval ratio to train the alactic system is 1:3, or 8-20 seconds of work followed by 30-90 seconds of recovery, 8 - 12 sets
* Go as hard as humanly possible
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Heading, chesting, etc. (20 mins)
Warm Up (10 min)
Juggling (5 min)
Dynamic Stretching (5 min)
Playing balls out of the air (15 min) Switch each minute
Inside players cannot leave cone circle (Forces serving players to play long/high balls). Start with headers, progress to chest, thigh and feet.
CP: Hit headers with force. Focus on technique. Body behid the ball.