Football/Soccer Session (Moderate): Team Session: Delay, Deny & Dictate II

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Ryan Mooney

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Ryan Mooney
Name: Ryan Mooney
City: Chester
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): 1/2 vs 1/2 +2 DDD

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Football/Soccer Session Plan Drill (Colour): 1/2 vs 1/2 +2 DDD
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1/2 vs 1/2 +2 DDD (15 mins)

- Two teams to swap team roles a couple of times, after so many attempts. One defending team starting from either side of the goal.

- The ball is played from the defender into the winger diagonally, which is their trigger to get positioned on the pitch.

- The winger then plays the ball into the attacker's path to bring the ball into play and beat the defender & attack the goal.

- The attackers or defenders can use the wingers whenever in possession.

- If the defender wins possession, they attack either one of the small goals.

- The attacker then replaces the winger that passed to them to take over their role, the winger joins the attackers waiting.

 

Progression

- Add a time limit on the attacker

- 2 vs 2

 

Focus

- Angle of the body to defend

- Identifying & reaction of any pass out wide

- Winning the possession of the ball


Football/Soccer Session Plan Drill (Colour): 3 vs 3 DDD

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Football/Soccer Session Plan Drill (Colour): 3 vs 3 DDD
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3 vs 3 DDD (20 mins)

- Three goals, one with a GK, the other two unoccupied.

- Defenders have eight starting points to choose to position themselves, coming into play after 5 seconds of play. 

- Defenders receive 3 points if they score.

- Attackers start with the ball, playing out from the starting point. Each attacker has to touch the ball before attempting to shoot.

- If defenders win the ball, they can pass or dribble into the side goals, using the GK if needed. 

- If the attackers win the ball back, they can attack the main goal.

 

Progression

- Change the point system

- Remove the side goals, to make it more game realistic

- Have defenders 1 & 2 active straight away, but defender 3 waits so many seconds before looking to recover and defend, forced to delay & deny.

- Add an extra attacker to cause a bigger overload and an extra challenge for the defenders. 


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