Brian Seifert
Name: | Brian Seifert |
---|---|
City: | Sacramento |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones 10ft from goal. 1 ball per player player. Yellow cone- left foot, orange cone-right foot
COACHING POINTS / KEY CONCEPTS
Progression
Coaching points: Plant foot toe pointed at your target, strike with the laces, follow through
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1on1 with chase defender
ORGANIZATION (Physical Environment / Equipment / Players)
1/2 7v7 field, goal w/GK, cones and balls 15 yd from goal.COACHING POINTS / KEY CONCEPTS
Coach plays the ball to the attacking player who dribbles and scores. If defending team or GK win the ball, game over. 2 cycles each foot
Coaching points: attack the space, set up touch (touch away from defender), shooting technique
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
1/2 7v7 field, goal w/GK, counter goalsCOACHING POINTS / KEY CONCEPTS
Attacking team attacks the big goal. Defending team attempts to win the ball and attack the counter goals. Stop play and restart if activity becomes slow and neither team is attacking. After goal, ball goes out of bounds, GK gets the ball, play restarts from top of the area. 5 minutes. Attacking and defending teams switch. Keep scoreProgression: 2v1-10 minutes, 2v2-10 minutes, 3v2-10 minutes
Coaching points: Create space, set-up touch, shot
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Scrimmage
Attacking team attacks the big goal. Defending team attempts to win the ball and attack the counter goals.
Coaching points: Laws of the game apply: goal kicks, throw-ins, corners, etc. Play for 12 minutes, 3 minute 1/2 time, switch sides.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Dynamic Warm-up (10 mins)
ORGANIZATION (Physical Environment / Equipment / Players)
Cones 2 yards across, 12 yards apart
COACHING POINTS / KEY CONCEPTS
Dynamic Warm-Up
Non ball progression: Run, skip, side shuffle, Karaoke, high kicks, thigh stretch, groin stretch, run backward, sprint
With ball progression: dribble across, 2 tough passing, 1 touch passing