JAMES MERRIMAN
Name: | JAMES MERRIMAN |
---|---|
City: | Vancouver |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
DEFEND DEEP TO COUNTER ATTACK
UNITY - DEFEND TOGETHER - DISCIPLINE- TIMING
ATTACK - SECURE OR DRIVE - PACE & PURPOSE
FWD MOVEMENT AT FULL SPEED
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: 60M X 55M
Player numbers: 6 VS 6
Rules &/or conditions: REGULAR GAME - LOOK TO COUNTER ATTACK - PENETRATE SPACE BEHING MANNEQUINS
FOCUS: AWARENESS - MINDSET
*FULL SPEED MVMT
*SECURE & LOOK FOR PASSES BEHIND
*FWD MVMT AT SPEED TO EXPLOIT UNBALANCE
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: AS SEEN IN DIAGRAM
Player numbers: 11 VS 10
Rules &/or conditions: YELLOW - STARTS WITH POSSESSION AND LOOKS TO ATTACK TO GOAL. BLUE - DEFENDING IN ZONE 2 LOOKS TO BREAK OUT AND SCORE THROUGH A FAST ATTACK TO SMALL GOALS.
PROGESS - 3 PASSES OR TURNS OVER POSSESSION AND START AGAIN FROM COACH.
DEFEND:
*COMPACT (FRONT-BACK / SIDE-SIDE)
*CONCENTRATION
*DISCIPINE
ATTACK:
* PACE & PURPOSE
* SECURE PASS OR DRIBBLE FWD
* FWD MVMTS - FULL SPEED -ATTACK SPACE
*TIMING
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: Full Field
Player numbers: 11 vs 11
Rules &/or conditions: Regular Game
DEFEND - MID / LOW BLOCK - COUNTER ATTACK
*UNITY - DEFEND TOGETHER - COMPACT (FRONT-BACK / SIDE-SIDE)
*CONCENTRATION
*DISCIPINE
*TIMING
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: Full Field
Player numbers: 11 vs 11
Rules &/or conditions: Regular Game
* Secure Pass or Dribble Drive away from pressure
* Forward Movement - Attack Space
* Pace & Purpose
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
WARM UP - SECURE PASS / TRANSITION (15 mins)
Playing area: 15Y X 25Y
Player numbers: 4 V 4 + 2 N + 2 T
Rules &/or conditions: TEAM IP - POSTIVE PLAY, KEEP POSSESION. TEAM OOP - WIN BALL BACK SECURE PASS & ESTABLISH POSSESSION.