Football/Soccer Session (Moderate): A10 - Technical and Tactical Development

Profile Summary

Marcus Mitchel
Name: Marcus Mitchel
City: Barnsley
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

We're going to have some fun boys. But work hard and we'll learn a lot at the same time!!


Football/Soccer Session Plan Drill (Colour): 1. Arrival Rondo

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Football/Soccer Session Plan Drill (Colour): 1. Arrival Rondo
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1. Arrival Rondo

Objective: Improve ability to keep possession but also find second line (miss a player) and third line (pass through defenders) passes.

 

Set Up - 10x10 grids with either 4 (3 v1) or 6 (4 v 2) players

 

Rules - When a players causes possession to be lost (Defender gets the ball or the ball goes out of play) the player replaces a defender in the middle.

 

Coaching Points:

In Possession (Attackers)

 

  • Good movement off the ball to provide the player with the ball passing options.
  • Good movement off the ball to draw the defender to create more space for the team mate with the ball.
  • Quick pass when a team mate is free as moving the ball quickly tires the defence quickly.
  • Good Quality Passes - 1st line (closest team mate), 2nd line (Miss the closest team mate) and 3rd line (Play to though defenders to a team mate at the other side of the grid) passes.

Defenders

  • Positional Intelligence - Optimum position to cut out the pass and pressure the player with the ball
  • Team work (when defending with a partners) - Optimum positions to cut to hem in the player with the ball and cut out passing options
  • Decision Making - When to stand a player up and when to try and nick the ball
  • Defending Stance - Low centre of gravity. Watch the ball rather than the player.  

Football/Soccer Session Plan Drill (Colour): 2. Lets have some fun!!

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Football/Soccer Session Plan Drill (Colour): 2. Lets have some fun!!
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2. Lets have some fun!!

Games and Shooting Drills

Teams of 4 based on diamond formation of defender, right and left midfield and attacker.

The games progress with the following rules: -

  • Time Bomb    -  On possession the receiving player has 3 seconds to play or 'Boom' your out of the game for a set period of time. (Speed Play and Control)
  • 4 to Score    -  Only scores following 4 complete passes count. (Passing)
  • Air Strike     -  Only goals scored from the air count (Air Control and Finishing)
  • In Two     -  In Possession - Two touches. Second touch must be pass or shoot  (Speed of Play)
  • One Two Three - In Possession, Three first touch passes then play as normal (Speed of Play)
  • Magic Twenty  -    Team amass twenty passes (non-consecutive) then goals count as double  (Passing)

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