Name: | Dale Hill |
---|---|
City: | Brisbane |
Country: | Australia |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Explanation
Gk starts in a kneeling position. Server throws ball to GK for W. GK throws back and moves down the line to make a static block shape. GK recovers to repeat to opposite side.
Progression
-Touch finish(Static)
-Still ball moving Block
-Touch Finish Moving blocj
Timing
5 minutes Dynamic 5 Minutes Technical
Key Technical Factors
Body is perpendicular towards the ball.
Bodyweight to the front, hands next to the body.
Arm and hand always the lowest- Leading ankle and wrist "handcuffed":
Flatten out block
Progression
-GK standing. static ball further from GK. Move in low set position and execute 'static' block shape
-AS above, Moving block shape.
-With Light weight balls. label 1 and 2. On coaches call (1,2) GK blocks to numbered ball
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Explanation
Ball starts with attacking players. Within 3-4 passes ball is played behind for any attacking player to run onto for 1v1 situation.
Maximum 3 touches to score once through on goal
Top point of the diamond becomes goalkeeper
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Explanation
Phase 1
Ball is played from the coach into the central attacking player. Attacking player can shoot on their first touch or take a touch that goes outside the neutral central zone towards either goal to create a 1v1 situation.
Constraints
-Attacking player has maximum 3 touches to score
-attacking player must dribble around the goalkeeper
-Attacking player looks to score using a side foot finish or dribble- At game pace and realism
Phase 2
If the goalkeeper makes the save and maintains possession the goalkeeper can either
role to the coach or any attacking player for a 1v1 going in the opposite direction
If the goalkeeper makes the save and rebounds into play any attacking player can go and score in the opposite goal. Continues until ball is dead
If the goalkeeper doesn't maintain possession or a goal is scored/goes out of play a second ball is played in from the coach to the attacking player to attack the opposite goalkeeper
Regression
Adjust playing area to suit age of players.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
WU- Blocking (10 mins)
Explanation
12x12 grid
Goalkeeper jog in the square without the ball going through a variety of dynamic movements for the first 2-4 minutes
-jog, Heels up, knees up, open/close gates, leg swings, etc etc
After initial warm up period GK continue to move around the square with various dynamic movements but on coaches call go up to any ball and 5 point block
-Ensure leading with left and right legs.