Name: | Steve Gulliver |
---|---|
City: | Southampton |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Session to improve awareness and importsnce of moving off the ball to create space.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area:
create corridors with cones, poles or lines approx 5m wide and 10m long. Each corridor as 4 players.
Equipment:
cones, discs, poles & balls.
Objective:
To improve scanning before recieving the ball to make better choices on which direction to turn.
Each corridor has a feeder either end (red), a reciever in the centre (red) and a defender in the centre (blue). The blue defender has 3 options to stand. He can stand to the right (corridor1), the left (corridor 2) or directly behind (corridor 3). Once they have chosen they are not allowed to move.The red reciever in the centre of the corridor scans to see which position the defender is standing and then calls for the ball from the feeder. The feeder feeds the ball to the red reciever (shown in corridor 1). and the player turns away into space away from the defender and passes to the feeder at the oposite end. the reciever returns to the middle and the practice is repeated. If the defender stands to the left (corridor 2) the reciever simply turns in the opposite direction to what they would have in corridor 1. The only change is if the defender choses to stand directly behind. If they stand behind the receiver must take a touch away from the defender back to the feeder who fed the ball and pass the ball back to them. Let each player have about 1-1.5mins each then rotate positions so everyone is a feeder, receiver & defender.
Key bpoints:
Focus on a quick scan just before calling for the ball. Turn with purpose and speed in knowing what choice you have made.
Progression:
Make it harder by allowing the defender to put light pressure on the reciever once they have recieved the ball.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area:
Use corridors 6m wide x 10m long. Mark out with lines, cones, discs or poles
Equipment:
Balls, discs,cones or poles
Objective:
each corriodor has a feeder either end, 1 receiver inside & 1 defender inside. Each feeder has a ball. the receiver tries to lose the defender who is shadowing his footsteps. The defender is not allow to tackle but only shadow. He calls for the ball from a feeder and plays a 1-2 pass. He then turns out and can either go the the opposite feeder to receive another 1-2 pass or return back to the middle and twist, turn to lose his shadow then burst for a 1-2 with a reciever. after 1 or 1..5 mins, change the players in the middle so all 4 players play the role of the receiver in the middle.
Key points:
emphasise change of pace and quick bursts. in the middle slow down to a walk or stop still the burst and call for the ball. Bend your runs when turning out.
Progression:
Allow the defender to tackle, reduce the size of the area.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective:
To help players learn to play under presure/tight spaces when gaining position in defensive corners.use the goal keeper to maintain possesion.
use roughly half pitch. Red attacking team start behind goal. Blue defensive team start with 2 behind same goal and one to the right side. the coach feeds a ball into the corner and defender 1 chases after the ball to gain possesion. After a 1-3 second head start on the whistleall the other players are acrtive and come in to play. the aim of the defending team is to maintain possesion in the corner and play up the pitch and shot in the mini goal or pole goal. The reds can score in the goal on the goal line if the gain possesion but must be in the penalty area to shot. When a goal is scored or the ball goes out of play the practice restarts from the begining starting positions. Rotate the defenders so 1 becomes 2, 2 becomes 3 and 3 becomes 1. Run this practice for 5 mins before swapping reds and blues over. Once done, swap over to the right hand quarter of the pitch and repeat.
Key points;
Emphasise that the player running to gain possesion scans the area behind him to help him make a good choice. The other defenders need to be in a good position in space to be a recieve the ball.
Progression/Simplify:
Either create an overload of players in favour of the defence or attack to suit if you need to make the pracrtice easier or more challenging.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Jailbreak
- Split the group into 2 teams with 1 goal keeper
- There is a jail for each team - use 4 cones
- the coach stands either left or right of the player and the player receives the ball from a team mate.The player scans and turns into space and head towards to goal and shoot before the discs/line or cones.The player will be under pressure from the coach so they get their shot away quickly. If they Miss they go in jail. If they score they can chose a opponent player to go in jail. If you have a team mate in jail you can chose to either break a team mate out or put an opponent in jail.the loosing team is the team who has all its players in jail and can not take anymore shots.
Technical Points:
- Step into strike
- Use of insole, laces or inside foot to striek the ball
- Focus on the ball when striking
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Handball game (10 mins)
Area:
8m wide x 15m long pitch for 12 players. each end has an 2m endzone.
Equipment:
Balls, bibs, cones, poles or discs to mark out pitch.
Objective:
Game of hand ball where once you have the ball in your hands you can not travel. A point is scored when a team mate pases the ball into the end zone.
Keypoints:
Ephasise the need to pass and move. Encourage off the ball movement to lose markers.