Mark Williams
Name: | Mark Williams |
---|---|
City: | Swansea |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2. Transition Under Pressure
Pitch Set Up
Divide your pitch into three equal sized zones, as shown in the diagram.
Obviously, the pitch size will be determined by the age and ability of your players. A good starting point may be to try making each section 20yds wide by 15yds long (i.e. the total playing area will be 20yds by 45yds)
Divide your players into three equal-numbered teams e.g. 4v4v4 or 5v5v5 (NBRemembr to adjust pitch size to suit numbers)
How the Game Works
In this game, the teams in Zones 2 & 3 are the "Attackers", whilst the team in the middle are "Defenders"
The Coach serves the ball to one of the end zones- for the purpose of this example, say Zone 2.
This is the trigger for 2 of the 4 defenders to enter Zone 2 and put the attackers under pressure
The aim of the team in Zone 2 is to keep possession and make a set number of passes (3, 4 or 5 passes, depending on the ability of your players) and then switch the ball to the other "Attacking" team in Zone 3
- 1 point is scored for each successful transition
If the team in Zone 2 lose possession or the ball goes out of play, then they become the "defenders" and move to Zone 1. The Blues would move to Zone 2.
The coach then serves to the Red team in Zone 3 and two of the Blacks (who are now the defenders remember) must go out and press. NB The coach is now in an interesting position; how quickly he serves the ball to the Red team determines how quickly the blacks must react and transition from being Attackers to defending and organising themselves to ensure two of them go and press.
Coaching Points
This game contains a number of elements of a "proper" football game i.e. possession under pressure, playing forward when possible and swift transitions. It therefore contains a lot of coaching opportunities:
a) Attackers
b) Defenders
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Attack vs Defence
1. Attack vs Defence Wave Game
Pitch Set Up
Divide your pitch into three equal sized zones with a goal at each end, as shown in the diagram.
Obviously, the pitch size will be determined by the age and ability of your players. A good starting point may be to try making each section 20yds wide by 15yds long (i.e. the total playing area will be 20yds by 45yds)
The use of full-size goals would make scoring too easy, so use mini or 5-a-side goals instead.
Divide your players into three equal-numbered teams e.g. 4v4v4 or 5v5v5 (NB Remembr to adjust pitch size to suit numbers)
It's up to you - depending on the size of goals you are defending and the age/ability of your players - whether or not one of the defenders is designated as a goal keeper.
How the Game Works
The players in the middle zone (Zone 1) are the attacking team.
The coach serves the ball into Zone 1 and the Blue Team then attack the goal in Zone 2
If they succeed in scoring, then they return to Zone 1, another ball is served in and the Blue team now attack Zone 3
If the Blue team fail to score e.g. by the opposition winning possession or the ball going out of play, then they become defenders and the team that was defending now goes in the middle and become attackers.
They then attack the opposite goal to the one they were defending - this gives the coach the opportunity to set the pace and encourage swift transitions
Coaching Points
This game can be used to coach attacking or defending
a) Attacking
- Width & depth
- Angles of Support
- Creativity
- Finishing
b) DefendingProgressions