Name: | Erik Marquis |
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City: | weston |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1. Coach starts activity and defenders should start as a compact unit. No one is allowed into the 18 except for the goalkeeper. When keeper catches ball, defenders get to attacking shape.
2. White try to connect a minimum of five passes before playing into targets.
3. If blue wins the ball, play ball back to coach for the first 5 times. After that, blue can attack the goal right away.
Progression:
1. Allow now when the ball goes out of play to have it be played in from the spot that it went out, to be able to work on working the ball out from different areas on the field.
Coaching Points: Shape in transition to play and get out, center halves split and FBs must get high and wide; passing options in relation to shape; quality passes (speed and weight); high tempo at all times
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Instructions:
White team looks to play the ball out of the back look to score into 1 of the 3 counter goals. If Blue wins the ball they look to score on regular goal. Game is played with normal rules, and restarts happen where the ball went out.
Coaching Points
2 and 3 should be high and wide when we have possession
2 and 3 should have the freedom to get up into the attack
the 10 should find space b/t lines and offer the depth. Also needs to make good decisions on the ball
6 and 8 are pivot players, looking to change the point of attack when possible.
5 and 4 drop out and provide depth and support when the ball stalls
6 and 7 need to be in support of the ball and create space for each other
Be quick in transition to defend spaces and get compact right away in relation to the ball.
Connect the lines and whole team gets forward when ball is forward.
Read visual and verbal cues from teammates to anticipate movements.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Main Theme (15 mins)
Organization: 4 Players from each team in each grid, with 2 players from each team in the opposing teams grid
Instructions:
Team in possession looks to maintain possession against the 2 opposing players while looking to play into the 2 players from their team that tin the opposite grid for 1 point.
Coaching Points:
1.Spacial and tactical awareness
2.Communication
3.Transitioning and taking on a new role in a matchlike situation.
4.angle of passes and support.
Progressions: