Namit Desphande
Name: | Namit Desphande |
---|---|
City: | Mount Laurel |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Corner Kick Plays for AIS and FC Delco ECNL
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Short corner play. Kick taker calls the play before placing the ball giving players ENOUGH time to decide runs and setup. Runners decide when play starts by making their runs. The player receiving can pass to the top of the box, dribble if space is available or shoot if the angle is correct. Corner kick taker should communicate after making the pass "TURN", "MAN ON", "DRIBBLE", etc.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
The CHAOS Play. Good for rainy/cold days or small GK in goal or need a goal desperately. Kick taker calls the play before placing the ball giving players ENOUGH time to decide runs and setup. WAIT for players to setup before kicking. Players will stand in front of the GK WITHOUT touching her to stop her from getting the ball. Kick taker plays the ball inside the 6 yd box driven hard causing chaos and players can score off a bobbled ball or tap in.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
The Dummy play. The setup is different so kick taker needs to call the play before placing the ball giving players ENOUGH time to decide runs and setup. The runners decide when the play starts. Leading player dummies the ball for second player to hopefully score from behind. The remaining players clear the space and attack the goal for a rebound. Speed of the pass and communication is important for the corner kick taker.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Developed with Partnership Developers, a division of Kyosei Systems.
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Corner Play 1
This is just a regular corner kick. With your typical runs.Kick taker calls the play before placing the ball giving players ENOUGH time to decide runs and setup.You start making runs when kick taker puts hand down. Ball should be played away from GK close to the PK spot, or driven near post.