Name: | Marco Moras |
---|---|
City: | Alliston |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
4 Lines of 4 players per line. Rows of 4 cones per line (16 cones), 2 feet apart.
INSTRUCTIONS:
Players will begin the warm up by going through a series of instructions through the cones (wrap arounds, quick feet, slalom, lunge, side shuffle, jockey, jog backwards,sprints etc.)
OBJECTIVES:
Imporved neuro muscular coordination, speed and power
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Set up a box about 20x20 yards.
Even teams.
Instructions:
Let the kids play a no restrictions game to small goals, no keepers.
Coaching Points:
Encourage passing, looking for the ball to keep moving and not having players standing with the ball.
Try to keep the players heads up to see everything.
Encourage communication form teammates, calling for a pass.
Progressions/Regressions:
R- make the space slightly bigger and/or add a neutral player
R - Take away goals and make an endzone for players to dribble or pass into.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
Arrange 2 teams, 8 v 6, include GKS , in a 50yrd x 60yrd playing area
White team is in a 1-2-3-2 formation and black is in a 1-1-3-1 formation.
One ball for play and extra ones on the outside for easy access
GK for White wears a Red Bib, and GK for Black wears a Green Bib. Set up 2 goals at each end as the targets.
INSTRUCTIONS:
Goalkeeper plays ball to the full back, he will play strikers feet first if possible, where we can do quick combination play to make a chance at at ahot on goal. Alternativley, numbers 1-4 may be the choice of pass for the centre back , 1 being best option - to striker. 2nd and 3rd options can be to the Winger or Central Mid, 4th option is a pass to the GK to possibly play it to the other side to re-start the sequence. No Offisdes. Balls out of bounds is played back in with a pass. Balls that go out of bounds at endlines will be played in by GK with feet via goal kick. Teams play to score as many goals as possible in the alloted time
COACHING POINTS:
Width and Depth as soon as we gain possession.
Angle and Distance of suppporting players closest to ball and away from the ball
Speed of Play- , 1st touch decision - see the picture in front of you early - scan
Movement off the ball - as / when the ball travels - create space
Penetration vs Possession - have patience, decide weather to penetrate if its there, or keep possession
Body Positon - Open hips, eyes on ball and able to see the field of play
Read your teammates eyes, body mechanics and plant foot - cues
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
Set up a playing area using half of a full sized field 7 Black bibs for the black team, 5 White bibs for the white team. One green bib for GK and Yellow bib for server. Hava an additional black bib ready for the introduction of the server as a player in the prograssion phase. One large goal in Zone 1; two small goals at midfield at the end of Zone 2. Have a supply of balls just outside the center circle, for easy access for re-starts by the server. Set up two teams using 14 players: 7 players on black team + GK to play a 1-2-3-2 vs. 5 players on white team to play in a 2-2-1. Add one server at the centre cirlce.
INSTRUCTIONS:
Play starts with the server playing the ball into the GK. GK will play the ball out to a black teammate. Black team will then look to build out from the back and try to score a goal by scoring into one of the two mini goals. White will look to defend the 2 mini goals and regain possession and attack the large goal. White must be encouraged to establish a line of confrontation in Zone 1, and good balance and compactness in Zone 2 as objectives to the activity.
COACHING POINTS:
Balance and Compactness for players away from the ball
Cover and Support for players close to the ball
Patience - dont dive in unless attacker takes a poor touch. Go after a winnable ball with front foot
Protect the goal - force the attacker away from the goal.
Decide to Pressure or Delay as you close space
Win ball with front foot if attacker takes a bad touch
Keep your eye on the ball, and defend an arms length away on the ball of your feet
Pressure as the ball travels - read player cues.
MID / FBs cut off space along the flank. MID block middle channels. ST prevents the switch.
Move as a group, move as the ball travels and communicate
Nearest defender / mid pressures the ball to prevent forward passes.
Second mid player tries to close off forward passing lane
PROGRESSIONS:
Introduce the server as a striker for the black team that can play in the centre half circle (D) as a passing option.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
Create a 50 x 60yd (Halfway Line) Playing Area. 7v7. Include Goalkeepers. Use different formations for each team. White - 1-2-3-1, and Black - 1-3-2-1. Place extra balls near both goals for easy access for restarts.One team wears white bibs, opposing team wears black bibs. GK for White wears a Red Bib, and GK for Black wears a Green Bib. Set up 2 goals at each end as the targets.
INSTRUCTIONS:
Try to score more goals than the opposing team in the alotted game time. Any ball out of play restarts with a goal kick in from the closest GK. No Offsides. Introduction of theme - Width / Depth and Pentration from Zone 1 (Playing out from the back). GK can use both feet and hands to distribute the ball but it must be on the ground. Have GK look to play a FB as a primary option, or look for the CM as a secondary option. CB should support the ball and teammates when the ball travels.
COACHING POINTS:
NONE - Free Play
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm up - Continuos / Dynamic Movement (10 mins)
ORGANIZATION:
All 14 players are in the centre half circle (or equivalant size if circle not available for use)
INSTRUCTIONS:
Without Ball: Walk, light jog, skip, open gate, close gate, butt kix, high knees, shuffles, high fives, shoulder bumps, ..etc
OBJECTIVES:
Elevate heart rate
Warm up different parts of the body
Changing directions often
Tempo of movement
Awareness of whats around them