Football/Soccer Session (Beginner): Pressing Cues / Triggers

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Pleasanton RAGE Girls Soccer Club

Sarah Fawcett

Profile Summary

Sarah  Fawcett
Name: Sarah Fawcett
City: Leeds
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

Key moment: When they have the ball

Defending Phase: 1 & 2

Objective: To stop the opponents from penetrating through, around or over our defense

WHO: #1, #2, #3, #4 #5 secondary players #6 & #8

WHAT: Reading pressure triggers / cues, Technique of Individual Defending, defending principles of play - Pressure, Delay, Cover, Balance, Compactness,

WHERE: In the central channels and flank areas of the defensive half

WHEN: The opponent is trying to build up an attack around midfield and you want to stop them from penetrating past your team

WHY: To maintain a better defensive shape and control the space behind and in front of our defensive block


Football/Soccer Session Plan Drill (Colour): Stage 1: Warm up

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Football/Soccer Session Plan Drill (Colour): Stage 1: Warm up
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Stage 1: Warm up (15 mins)

INTENSITY: Moderate ACTIVITY TIME: 2 mins REST: 30 secs INTERVALS: 5

Activity:

- Player across from ball applies pressure. Player with ball passes to teammate on right then player runs to line on left. Play is continuous.

Progression:

- Player may pass to left or right, then run to line opposite side passed to. Player across from ball must read the cues and is still applying pressure.

Coaching Points

1. Angle of movement to press the ball

2. Speed of press - fast, slow, get low.

3. Body position - side on, deflect the play.


Football/Soccer Session Plan Drill (Colour): Stage 2: Small Sided Activity

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Football/Soccer Session Plan Drill (Colour): Stage 2: Small Sided Activity
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Stage 2: Small Sided Activity (20 mins)

INTENSITY: Moderate ACTIVITY TIME: 3 mins REST: 1 min INTERVALS: 5

Activity:

- (2) Outside Players start with ball and try to play into one of the (4) attacking players. Once attacking players receive ball, they turn out and try to play forwrd towards one of the (2) small goals.

- (4) Defenders are looking to drop off or pressure the ball.

- Attacker can score from anywhere.

- If the defender team win the ball they look to get the ball back to the start line

Progression:

1) Add scoring element for both teams.

2) Defending team earn points for connecting with 2 midfielders.

3) Add CDM (#6) to defending unit if attackers having too much success.

Coaching Points:

1) If no pressure on ball (attacker) then defenders need to drop off, in order to cover the goal/space behind.

2) If defenders can get pressure on the ball (attacker) then rest of defenders look to squeeze the space.

3) Defending Principles of Play - pressure, cover, support, balance, compactness.


Football/Soccer Session Plan Drill (Colour): Stage 3:  Expanded Activity

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Football/Soccer Session Plan Drill (Colour): Stage 3:  Expanded Activity
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Stage 3: Expanded Activity (20 mins)

INTENSITY: Moderate ACTIVITY TIME: 5 mins REST: 1 min INTERVALS: 4

Activity:

- Play 5v5 in middle third, each player must match up 1v1 and can only tackle the player they are marking.

- Sweeper player must stay in final 1/3 and can only have 3 touches.

- Players without ball are now looking for cues of when to pressure or when to drop.

Coaching points:

1) If "sweeper" has taken touch or two then players defending should know about to pass. Can we tighten up, step in front of who you are matched up on. Squeeze the space.

2) If player with ball is facing own goal or has head down, then press and squeeze space.

3) Players behind look for cues of when to squeeze and when to drop.


Football/Soccer Session Plan Drill (Colour): Stage 4: Game

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Football/Soccer Session Plan Drill (Colour): Stage 4: Game
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Stage 4: Game (20 mins)

INTENSITY: Moderate ACTIVITY TIME: 8 mins REST: 2 mins INTERVALS: 2

Activity:

- 8 v 8

- Target Team 1-4-2-1 (#1, #2, #3, #4, #5, #6, #8, #9)

- Opposition team 1-3-1-3 (#1, #4, #5, #7, #8, #9, #10, #11)

- Normal FIFA Rules Apply

- Teams should constantly be looking for pressing triggers / cues

Coaching Points:

Reinforce all previous coaching points


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