Ainsley Davies
Name: | Ainsley Davies |
---|---|
City: | Connah's Quay |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANISATION
A 20 yard square. 2 players from each team in each corner.
A small 4 yard square marked at each corner with cones.
A Flag on a Tall red cone positioned outside the square at each corner that can be adjusted to make the runs competitive.
No balls. 2 teams with two players at each corner.
2 players from opposite teams and diagonally opposite corners sprint to the next corner past in front of their next player in that corner to release them to repeat the sequence to the next corner.
The sprinting player joins the team he has run to.
The sequence continues at the coach's discretion to see which team wins.
VARIATION 1.
Same teams.
2 players, 1 each from diagonally opposite corners sprint past to release the next player but now goes around the flag at that corner and try to catch or beat the player they have just released to the next corner.
The flag position can be adjusted for competitive races.
VARIATION 2.
Released players must 1. Shuffle sideways 2. run backwards, until caught then can turn and sprint normally.
COACH'STIP.
Adjust the time of the exercises according to your players age/conditioning. Do same exercise with ball.
PLAYER TIP.
Stay low for tight turns and good acceleration.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANISATION
2 20x20yd (or other according to number and age of players) grids 10 yards apart.
6 players in the end grids.
The coach with a supply of balls outside middle zone.
No ball. One Team sends a player to tag an opponent in their zone and then get back as quickly as possible to release a team mate to do the same.
The coach times how long it takes the team to tag all its opponents.
The opponents then become taggers and they are timed against the first team.
COACH'S TIP.
Count down the clock at the end of each effort.
PLAYER TIP
Focus on one opponent and stay after him and don't be distracted by their team mates.
Sprint back to team at end of turn.
VARIATION 1.
With ball. The coach passes to the Yellow team who inter pass as quickly as they can while the Red team sends two players (or 1 depending on numbers and size of area) to try to touch the ball.
When one of the Red players touch the ball or it goes out of bounds they sprint back to their field while the coach passes a new ball to the Red team and two yellow players sprint to the Red zone to try to get the ball.
The coach keeps count of team pass totals (or time of possession) with final totals after several games.
VARIATION 2.
Every 6 or 10 consecutive passes (depending on numbers of players on teams) counts as a goal.
First team to ten goals or number the coach designates wins.
COACH'S TIP.
Enlarge or shrink the grids to make it easier or harder.
PLAYER TIPS.
Move off the ball and call instructions to team mates just as you would in a game.
Try to incorporate surprise moves like take overs
and screen runs in tight situations..
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANISATION
A 50x30 yard field with an 8-10 yard square marked by cones in each corner where no player can enter except tor eceive a pass from a team mate.
Teams play 6v6 in the middle zone and score by: 1.Making a number of consecutive passes set by coach. 2. A player dribbling into one of the corners. 2.Passing to a team mate in a corner.
Score double by
1. Passing to a team mate not yet in the corner. 2. Making a one touch pass to a team mate in a corner. 3. Making a one touch pass to a team mate not yet in a corner who one touch passes it back or to another team mate.
Change on the fly as players tire.
VARIATION 1.
6 consecutive passes in the middle = 1 goal.
COACH'S TIP.
Encourage calling and communication just as in a game. Make sure players change with team mates and stay fresh.
PLAYER TIP.
Change the point of attack often. Remember the player with the ball relies heavily on the communication of team
mates without the ball.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
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Back/Forward: Drag timeline button
Warm Up - Ball Mastery (15 mins)
ORGANISATION
Players with a ball each in formation 4 yards apart.
On the coach's signal players (using tick tocks)...
Do as many contacts as they can in 30 or 40 seconds.
Turn 90 degrees pulling with the sole and taking with the inside of the same foot.
Move forwards and backwards together.
Step over turn 90 degrees.
Tap behind the standing leg and turn 90 degrees.
U turn 180 going up and back.
Toe Taps, slide turn 180.
COACH'S TIP.
Start slowly until players have mastered each action. Ask them to stay in formation and not drift. Gradually increase speed.
PLAYER TIP.
Keep eyes up as much as possible and learn to be aware of team mates around you.