Name: | ROY SAMSON |
---|---|
City: | KILMARNOCK |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
PASSING AND MOVE
1 PLAYER A PASSES TO B AND RUNS SHORT TO BLUE CONE
2 PLAYER B CONTROLS AND PASSES TO BLUE CONE AND MAKE A SHOUT TOPLAYER A WITH (TIME OR MAN ON), AND RUNS TO YELLOW CONE
3 PLAYER A MUST LISTEN TO SHOUT .(1 TIME , PLAYER A THEN MUST OPEN HIS BODY TO THE BALL AND CONTROL BALL WITH LEFT FOOT AND PASS WITH RIGHT TOWARDS PLAYER D.) (2 MAN ON , PLAYER A MUST CONTROL AND PASS TO YELLOW CONE FOR PLAYER B.)
4 PLAYER B MUST CONTROL BALL IN DIRECTION OF THERE NEXT PASS AND MAKE A WEIGHT PASS ON TO PLAYER D
5 PLAYERS D AND C FOLLOW ON WITH DRILL
COACHING POINTS
HEAD UP
TALKING
GOOD FIRST TOUCH
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
COACHING POINTS
1 OVERLAP DEFENDERS
2 MOVEMENT TO RECEIVE AND OPEN UP PLAY
3 IMPROVE PASSING ACCURACY
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
VISUAL AWARENESS (Acceleration and Deceleration)
VISUAL AWARENESS INTRODUCING ACCELERATION AND DECELERATION
WITH AND WITHOUT BALLS
Area size relevant to players - but this will probably suffice for pretty much all ages. On introduction of balls you will need to increase the middle channel to around 10m especially for the older players.
Players are organised into pairs with one player assigned as the runner and one the tagger. If you have an odd number; give him a different colour bib and he can work as an extra tagger, meaning the runners have to check for two taggers not one.
The middle channel is a safe non taggable zone where the runner can make movements to avoid tagger and if he is clever use other players as blocks.
The lead player - white in this case - attempts to run to either sideline without being tagged.
Leaders should look to evade taggers in the middle zone with quick foot movement, constant checks of their shoulders and accelerating and decelerating movemement sbefore accelerating away to reach one of the sidelines.
Awareness of tagger and consequently the timing of movements are the key.
Each group should work as leader for 3 mins.
PROGRESSION
The leader now has a ball at his feet and the exact same process is followed with the tagger with no ball chasing the dribbler with a ball.
Initially you will get no success - probably in the case of young players for a couple of sessions. With Under 18s I got minimal success in reaching the end line. But you will see progressions; your best player at any age will be able to do it.
Its game real even if there is no success