Craig Williams
Name: | Craig Williams |
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City: | Newtown |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
Dynamic Stretches:
Hamstring Sweeps, Lunges,
Tip-Toe Calfs,
Open Groins, Close Groins,
Kick The Door Down, High Kicks,
Quad Pull on Tip-Toes,
High Knees, Heel Flicks,
High Skips, Quicker Jogs,
Shuffle and Sprint, Header and Sprint,
Shuffle + Header and Sprint
Organisation
Two cones at the start - 5 yards apart
Two cones 15 yards away - 5 yards apart
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
Teach Players Key Words
Narrow - become compact and close together in the middle of the pitch/towards the ball - distances of 10 yards
Hold - Hold the defensive line, dont move up or drop back
Drop - move slightly deeper towards your own goal, helps if you say a number of yards - e.g. Drop 5
Squeeze - Move up the pitch slightly towards oppostion goal, helps if you say a number of yards e.g. Squeeze 5
Shuffle - slide over towards the ball, not dropping or squeezing, the whole team shuffling over together
Press - close down the ball, quickly, put pressure on the man in possession,
Out - normally after a long clearance or from a corner etc - get out up the pitch towards opposition goal
Coach can shout commands and players follow.
Choose a player to shout commands and players follow.
Different Players - Centre Backs, Mid 3 etc
Organisation
Half Pitch Set Up - Maybe Slightly Smaller
Team in Defensive Shape
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
Players in Defensive Shape - Narrow + Compact
Distances Remain The Same - 10 Yards-ish
Communication is Vital - Back Four Especially - Shuffle, Drop, Squeeze, Hold, Press, Narrow
Coach Dribble Around with the Ball - Players adjust accordingly as if coach is opposition player
Coach may shout out colour - correct player must go and apply pressure to the ball and the rest of the team need to react and follow keeping distances and shape
Coach can Shout OUT and when he does all players need to sprint past the coach up the pitch - as if big clearance from the back four.
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When Winger goes to Press - Nearest CM player stays slightly higher to threaten ball back inside to opposition CM, CDM drops back and across to fill gap, furthest CM player tucks across and drops to form a two with the CDM, Opposite Winger shuffles across
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When Full Back goes to Press - Winger needs to get back and double up - if winger is out of position then nearest CM needs to go across and help and CDM and other Cm need to Shuffle across to make a Two in the middle.
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When CM goes to Press - CDM and Other CM drop and are staggered to prevent ball through - Other CM on toes ready to go press if ball is played to Other Opposition CM, Wingers tuck in Narrow and Force the Ball to go Outside
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Organisation
Half Pitch Set Up - Maybe Slightly Smaller
Different Colour Cones Set Up Around The Area to Represent Different Opposition Players
Coach With Ball at Feet
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
Blues Start with Possession Every Time - Coach Passes to Either FB or Either CM.
Reds are passive to start with, trying to intercept not tackle.
Blues need to pass the ball around from player to player, the aim is to get it into either striker.
reds need to communicate and work as a team to block passing lines and force the blues wide or force them into a bad pass/mistake.
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Affect Blue Team - Blue CM's always be available to pass to (not too high), Blue Wingers stay on touchlines for most of the play if possible, Blue ST's stay narrowish looking for it to feet.
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As Shown - Red CM presses Blue 6 and gets in the passing lane to Blue 9. Red CDM moves to block passing lane to Blue 10. Red Other CM Slides across slightly but not dropping, in order to be able to press Blue 8 if ball is played across.
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Red Wingers will always show Blue Full Backs back inside the pitch, arcing their runs to cut off the ball down the line, and using their body position to force the Blue FB inside. Red CDM Blocks off a forward pass along with furthest CM. Nearest CM stays slightly higher to press Blue CM who could potentially receive.
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Red Full Backs will Show Back Inside the pitch, arcing their runs to cut off the line, and using their body position to force the Blue Winger inside Red CDM can come across and block passing lane inside to Blue ST feet. Furthest CM will drop too. Nearest CM will stay slightly higher to Put pressure on pass back to Blue CM.
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COMMUNICATION IS VITAL. BACK FOUR NEED TO BE CONSTANTLY TALKING, ORGANISING THE MIDFIELD 5, ESPECIALLY THE CDM TO BLOCK PASSING LANES.
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Organisation
Defending Team - Reds - Coached Team - Win Ball Back- Keep It for 6 Passes
Attacking Team - Blues - Team to Affect
Half Pitch
1-4-1-4 - Red Team
CM x 2, FB x 2, W x 2, ST x 2 - Blue Team
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
SSG
Two Touch on the Outside
No Limit Inside
Make 2 Passes Before you can Score
Lots of Communication and Organising From EVERY PLAYER!!!
Tempo
Quality
Effort
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Organisation
30x20 Pitch
Three Teams of 4 + a common player
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Boxes - Warm Up (10 mins)
Key Factors
6vs2 in the Box
Keep Possession
Don't Panic
Two Touch/One Touch
Think Ahead
Person Who Loses Possession Has the Bib
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Organisation
10x10 Yard Boxes
8 Players in Each
Two Bibs in Each Box
Plenty of Balls Dotted Around the Boxes