Name: | Redz Mor |
---|---|
City: | edgewater |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
15x15 grid.
Constantly moving,four dribblers now try and interfere with the other team who are passing the ball between pairs(one ball between two)
Passers try and make as many passes as they can.
Dribblers are constantly forcing passers to try and take up new positions.
Prog:
Now the passers play on the outside but one passer can step in and step out for two points. They can check in /run in and pass out or turn and dribble back out.
CP
As soon as the dribbler has looked for the passer to block him the passer needs to move to a new position.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
2 mini goals/targets at one end of the pitch set in from each corner. Across the width of the pitch mark an ‘end-zone’ approximately 7 yards out from the goal line. Place a defender in the grid to begin the game.
At the opposite end, create a 5x5 area just off the pitch at the halfway point of the perimeter. The 2 teams line up at this end of the pitch opposite goals. Each player has a ball.
The aim of the game is for the attackers to attack the “end-zone” and score in the goal diagonally across the pitch, having beaten the defender. The attacker can only score once inside the ‘end-zone’.
Once the attacker has scored, he becomes the defender for the next sequence.
If the defender wins the ball from the attacker he can dribble or pass the ball into the 5x5 area to also score a point(one of the attacking queue of players should move into the 5x5 area to receive the ball).
Each time the ball goes dead i.e. a goal is scored, the ball goes out of play or the defender gets the ball into the 5x5 area, the next player can begin the sequence again. The defender must be alive to that fact. Teams take it in turns to attack.
Allow the attackers the choice of which goal to score in. Points system: 2 points for scoring in the diagonal goal or 1 point for scoring in the goal directly opposite; 5 points if the defender can get the ball into the 5x5 area.
Progression: Players can now attack either goal.
Coaching Points:
Attack at pace.
Use feints fakes and moves to unbalance the defender.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
Position a large goal at 1 end of the pitch with 2 smaller goals/targets in either corner at the opposite end.
Equidistant, but slightly set back, from the 2 smaller goals – mark out a 2x2 yard ‘holding area’
Mark out a “curved line” from 1 side of the pitch to the other with the start and end points being approximately 15 yards from the goal line.
2 Blues play ball into 3 reds and the 3 reds go to goal. Once the red carrying the ball has gone past the curved line the third blue is allowed to "recover"
Coaching Points:
Create angled runs to receive ball and cause confusion.
Attack at pace before defender can recover.
Use width to open up space in the middle.
Look to combine to beat defender. One twos; Overlaps. If no pressure look to shoot.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
Divide pitch into thirds.
Play 3v1 at each defensive third 3v3 with neutral(if necessary) in middle third to begin.
Ball must be played into the next third not dribbled in to help initiate movement from the players.
Players are free to move into thirds when attacking to create overloads.
COACHING POINTS:
Every pass there is a reaction....movement.
In possession create width and depth
Look to play forward if possible if not we go sideways or back.
Angles and distance of support
Body shape to receive
Quality of pass.
Rotation within thirds.
Make the pitch as big as you can in attack. Be nice and compact when defending.
Remove restrictions and let play.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Dribble thru traffic grid
Players dribble up and down the grid avoiding each other and keeping the ball close to feet.
Work in a zig zag fashion. Juggle back to start.
Progression
three players on each end of grid.
they must dribble up and back.
Outside players must find the space to thread a pass through the traffic.Keep score of how many times.
Progression.
Players now have to run in to the grid and meet the ball and turn back and get out of the grid.worth two points.
Players must make a decision to go in and get two or play safe and get one point by staying outside.